What's new in 0.3.1
- fixed an issue that may kill performance on almost all games with some configurations
- improved VDXR route, it now maintains steadier fps once you reach headset refresh
- Added Luke Ross AFW support for Spider-Man and Miles Morales
- Added Luke Ross AFW Support for Dead Space
- Added Luke Ross AFW Support for GTA5E
What's new in 0.3.0
- In-game settings and on-the-fly changes (F10)
- Improved OFXR 0.2.1 route
- Added Djules' OFXR 0.2.13 route
- New OFXR 0.3.0 route
- Added Elliottate's vector-based Hybrid route (requires DLSS)
- New FSR 3.1 Frame Generation route (requires DLSS)
- Added Elliottate's DLSS Frame Generation integration
- Added Elliottate's on-screen display
- AFW support for selected Luke Ross games
- Optional DLSS 5 Neural Rendering, applied before Super Resolution (pre-SR)
- Latency meters
- Automated benchmarks
- New unified SteamVR Director
- Countless minor fixes
Please read README.md for instructions and more information.