What's Changed
- Fix accessing uninitialized memory in HD resolutions. by @GrimSqueaker in #322
- More cleanup in the game renderer code by @GrimSqueaker in #318
- More cleanup, documentation, refactoring, fix reflections regression in HD renderer by @GrimSqueaker in #321
- 326 poly culling code for 2k resolution and above is removing cave walls by @thobbsinteractive in #328
- Update boost usage by @Orzipan in #339
- Add debug parameter by @thobbsinteractive in #349
- 293: Fix: Drawing to Player Names is misaligned when the Map Screen is open on Resolutions above 640x480 by @thobbsinteractive in #350
- 352 missing configjson causes game to quit out without any errors by @thobbsinteractive in #353
- 351 regression unit test returns missing pixels by @thobbsinteractive in #357
- fix: fixed issue with mana goal line scalling by @thobbsinteractive in #358
- 319 time taken for a level is not measured correctly by @thobbsinteractive in #361
- 54 environmental sounds like sea villagers and crickets are played at zero volume by @thobbsinteractive in #369
- 368 goats sfx always sounds the same by @thobbsinteractive in #371
- fix: fixed missing sounds by @thobbsinteractive in #373
- 14 character speeches are not played by @thobbsinteractive in #377
- Feat/implement input recording and playback by @thobbsinteractive in #381
- 380 implement SDL 3d sound by @thobbsinteractive in #386
New Contributors
Full Changelog: 0.9.9-beta-stable...0.9.10-beta-stable