github theripper93/autoanimations 6.6.0

7 hours ago
  • Changed how animations are matched.

Template and Active Effect animations are now matched only by triggers created in contexts where a Template or Active Effect is present.

For example, a weapon named “Stabbed” will not match an animation named “Stabbed” in the Active Effects menu. It will only match if that animation exists in a different context, such as Melee or On Token.

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