github thanhsondev/PSVIETHOA-FPKG-Builder v2.1.5
PSVIETHOA FPKG Builder 2.1.5

2 hours ago

Maintenance release (macOS Apple Silicon / Intel, Windows x64; self-contained, fpkg-cli included).

Engine: LibProsperoPkg from fpkg-gui 0.6.5 — DRM "standard" fix

A game whose sce_sys/param.json says "applicationDrmType": "free" builds into a package that shows a lock on the PS5 home screen and refuses to start: the packager only writes the (fake) license.dat / license.info entries when the DRM type is standard. The app now forces standard while building:

  • applicationDrmType is rewritten in the param.json the packager reads; the source file is restored byte‑for‑byte afterwards (covered by tests).
  • Read‑only .exfat / .ffpfsc images that need the rewrite are extracted instead of mounted.
  • Advanced toggle Force DRM "standard" (on by default); the build log shows free → standard; CLI --keep-drm keeps the original value.

New: disk‑full recovery

When the temp or output disk fills up during a build, the app pauses and shows Retry / Cancel so you can free space and continue instead of losing the build; fpkg-cli asks on the console.

Loose‑folder output of the 0.6.5 library is byte‑identical to 0.6.2 apart from the DRM change. 123 tests.

Downloads

Platform File
macOS (Apple Silicon) PSVIETHOA-FPKG-Builder-2.1.5-macOS-AppleSilicon.zip
macOS (Intel) PSVIETHOA-FPKG-Builder-2.1.5-macOS-Intel.zip
Windows x64 PSVIETHOA-FPKG-Builder-2.1.5-Windows-x64.zip
  • macOS: unzip → right-click the app → Open the first time (ad-hoc signed).
  • Windows: unzip → run the .exe; on SmartScreen choose Run anyway.

Credits: PSVIETHOA — Nguyễn Thanh Sơn & Ngô Phi Phương · Main project: Drakmor (LibProsperoPkg)

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