1.0.1 Changelog:
-SORRY BUT SRAM WIPE - your saves will be lost!
-Ship/Mini Ship gravity lowered (lighter ship)
-Practice mode fixes - sprites properly load in before player
-Up to 9 practice checkpoints can be placed, overwriting the oldest one and shifting the rest down a slot when the max is reached
-Delete a checkpoint with SELECT
-More mouse controls! Hold left mouse and right click to delete a checkpoint, hold right mouse when pausing to exit level
-Slope improvements
-Spider orb/portal and spider fixes
-Down/Up dash orb functionality changed to reflect vanilla behavior
-Many level fixes (decode, dry out, clutterfunk, nightmare)
-Decode buffs (last ball section, final wave section)
-Progress bars added to level select
-Add jump counter to end level screen
-End level screen effect improved
-Practice Complete screen added
-Practice diamonds move more in sync with screen
-Fix second player explosion animation
-Cam lock on non-cube/robot modes
-Fix H block glitch (could not jump up while walking on H block)
-Fix checkpoint glitch if mouse plugged in port 2 while 2player mode is on
-Wave sets Y velocity to 0 when hitting a mode changing portal
-Remove option to delete a corrupt/missing save, automatically does this
-Remove "B" "Safe to shutdown" screen on menu
-Credits must be viewed on a new save
-Lock icon cursor position moved to side (overscan fix)
-Customize screen CHR fixes
-Music test/all menu screens loop music
-Music test re-organized
-Title screen demo improvements
-Improve 3D cube by RedGD
-Attributes fixed in nag screen
-Off by one issue with sprites fixed
-Level complete options can function with A as well as START
-Platformer mode allows you to multi-trigger orbs