v1.7.9 - Staging (Pre-release)
This is a staging build for testing - not a stable release yet. For production use, download v1.7.8 stable.
Official links: rvclient.com · rvclient.app · X @rvclient
New
- Automated dead-end recovery: when 'open frontend' from a match hits the ET-030 / LN-210 dead-end (dead EOS backend), the mod now detects it automatically, travels to CollectibleWorld then back to Frontend, and re-applies your character preset.
- Preset bounce after recovery: switches to a different preset then back to yours (equivalent to the manual Shift+F5/Shift+F6 fix). Tracks the last preset you loaded and bounces back to that specific preset.
- Locker Room saves update preset files: when you change your character in the Locker Room and save, the last-loaded preset file is updated with your new character.
- Emotes saved with presets: saving a preset now captures emotes, loading a preset restores them.
- Custom preset names: press Ctrl+Shift+F5/F6/F7 to name a preset slot. Names show up in the Auto-Load Character row in Settings.
- Auto-Load Character setting: a new row in the Audio settings panel (under the voice settings) lets you pick which preset auto-loads on startup - Off, or Preset 1/2/3 by their custom names. No config file editing needed.
Fixed
- Intermittent voice after dead-end recovery: the ODIN room rejoin now retries on failure instead of giving up after one attempt. If the network hiccups during the auto-rejoin, the mod keeps trying until it succeeds.
- Duplicate character spawning: old MenuActor is now destroyed before spawning a new one after travel/recovery.
- Voice room cleanup on disconnect: ODIN room is torn down immediately on dead-end confirmation and auto-rejoins when the player is back in a session with a valid pawn and healthy connection.
- Preset bounce guard: bounce only fires on the Play screen after an actual dead-end, not in the Locker Room or on normal frontend reloads.
Changed
- Open-mic icebreaker: extended from 20s to 35s for a more natural greeting window.
Install: Drop Client.dll, RVUpdateHelper.exe, odin.dll, and odin_crypto.dll into the game's Binaries\Win64 folder.
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