v1.7.8 (Current Build) - Bug patch: Player names could still reset to "Player "
- Fixed: v1.7.7 fixed names resetting during a local pawn gap (death/respawn/
Collectible World), but the same underlying mistake was also present in
the master mute-on-disconnect and main-menu paths - both were still
wiping the "who's in the room" name list even though nobody had actually
left the shared voice room. A peer's real display name is now preserved
correctly everywhere voice can locally mute itself, so reconnecting or
coming back into range always shows the name they actually set, not a
generic "Player " placeholder.