github techwhipped/rvclient-updates v1.7.7-archived
v1.7.7 (archived)

one month ago

v1.7.7 (Current Build) - Bug patch: Voice could leak outside a real match, and names could reset

  • Fixed: voice could stay live (hearing/being heard by others) during a gap where your
    character momentarily has no valid pawn - a death/respawn transition, or areas like
    Collectible World that weren't already covered by the main-menu fix. Voice now mutes
    itself the instant this happens and un-mutes automatically the moment you're back with
    a valid character - no restart or reconnect needed.
  • Fixed: a player's name could reset to a generic "Player " placeholder even though
    they never actually left the shared voice room - caused by the fix above being too
    aggressive the first time it shipped internally: it cleared the same "who's in the
    room" name list a real disconnect uses, but a brief local pawn gap isn't a real
    disconnect, so that name list should never have been touched. Names are now preserved
    correctly through this kind of gap.
  • Fixed: getting muted this way could also mean you couldn't hear a nearby player again
    until they physically left and re-entered your voice range - same root cause as above,
    now resolved together with it.

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