v1.7.4 (Current Build) - Bug patch: Extended the lobby open-mic fix to Collectible World
- Fixed: v1.7.3 fixed open mic firing in the main menu/lobby, but the same
root cause (a real possessed pawn existing outside of a real match)
also applies to Collectible World and potentially other non-match
areas - none of which have a dedicated "we are here" signal to check
for by name. Fixed generally this time: proximity and open-mic
detection now require a positive "a real match is actually in
progress" signal from the game's own match-state tracking, rather than
checking for specific non-match screens one at a time. This covers the
lobby, Collectible World, and any other non-match area automatically.