github techwhipped/rvclient-updates v1.7.31-stable

one month ago

v1.7.31 - Performance fixes + reliable mod deployment

Performance

  • Fixed severe frame-rate drops caused by \ResolvePendingTargets\ scanning the entire object array every 250ms (1.25s spikes → eliminated)
  • Cached locker room object list shared between \CheckLockerRoomIfDue\ and \ApplyPresetToExistingLobbyActor\ (8ms → 5ms)
  • \FriendsUI::Tick\ now skips all scans when the Social screen is not visible (13ms → 5ms)
  • \ReapplyPresetIfBareSpawn\ caches UFunction pointers and skips disk I/O for frontend pawns (14ms → 5ms)
  • Average FPS improved from ~30-60 to ~167-183

Mod deployment

  • The launcher now deploys ALL mod files (Client.dll, cnsl.dll, dxgi.dll, odin.dll, odin_crypto.dll, etc.) to the game folder on Play
  • Play button blocks launch if any critical DLL is missing or locked, with a clear error message
  • Force-deploy marker ensures users always get the exact files from a new bundle after an update, even if timestamps match
  • RVLauncherSetup.exe now deploys bundled mod files to the user's configured game path after installing the launcher
  • First-install message tells users where the launcher was installed and that old copies can be deleted

Version

  • Version string updated to 1.7.31 in Client.dll, launcher, and RVLauncherSetup.exe

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