github techwhipped/rvclient-updates v1.7.22-archived
v1.7.22 (archived)

one month ago

One update, applied all at once

Updating used to happen in pieces: the mod updated, the game came back, and the launcher updated later - sometimes not until the next launch. Windows could appear mid-way through.

Now it is a single sequence, and nothing opens until every part is done:

  1. The game closes.
  2. Client.dll and the rest of the mod are replaced.
  3. The launcher is updated silently, and the updater waits for it to finish.
  4. Only then does one window come back.

You close the game, wait, and everything returns current.

Fix: the launcher said the game was not running

Some players had the launcher report "Ready to launch" while the game was clearly open.

Why: the check asked Windows for the process list, and when that call was refused - some security software blocks it, and it also fails when the game runs elevated and the launcher does not - the error was silently swallowed and treated as "not running". Nothing was logged, so it was indistinguishable from the game actually being closed.

Fix: the launcher now trusts its own connection to the mod first, since that only exists inside a running game. It also falls back to a second detection method that tolerates individual processes denying access, and logs when everything fails instead of quietly guessing wrong.

The mod updater had the same check with the opposite failure: it assumed "not running" and could have overwritten a Client.dll the game had loaded. It now assumes the game IS running when it cannot tell - refusing to update is recoverable, a corrupted install is not.

From 1.7.21

  • Discord kept showing the server you just left - your status now updates the instant you switch.

From 1.7.17 - 1.7.20

  • The rVclient launcher (beta), worldwide Global chat, rvclient:// invite links, voice mute actually muting voice, and the Discord rejoin/Join fixes.

Known limitations

  • The launcher's Friends tab is placeholder data for now.
  • Friends seeing "Launch Game" instead of "Join"? That is Discord > User Settings > Activity Privacy, not the mod.

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