github techwhipped/rvclient-updates v1.7.2-archived
v1.7.2 (archived)

one month ago

v1.7.2 (Current Build) - New: Open mic icebreaker, full mic mute, smoother spatial audio

  • New: the first time you meet another player nearby, both your mics open
    hands-free for about 20 seconds - no need to hold push-to-talk, just say
    hi. Falls back to normal push-to-talk after, and happens again next time
    you meet someone new (or re-meet someone after being apart a while).
    New Settings > Audio > Method option, "Push to Talk + Open Mic" -
    plain "Push to Talk" never opens hands-free if you'd rather not use it
    (voice_open_mic_intro, default on).
  • New: a dedicated master mute hotkey (default M, voice_mute_key). Press
    it to instantly and completely lock your mic - even push-to-talk won't
    get through until you unmute. Press again to unmute. A toast confirms
    each press ("Your mic is muted" / "Your mic is unmuted"), and the
    on-screen overlay shows "- mic muted" next to your name the whole time
    you're muted. Great for AFK - no more accidental hot mics.
  • New: you can rebind Push-to-Talk and the master mute key yourself,
    in-game, to any key or mouse button - hold Ctrl+P (Push-to-Talk) or
    Ctrl+M (Mute), then press whatever you want to use; it saves to
    RVVoiceConfig.txt and works immediately, no relaunch needed. Esc
    cancels.
  • New: a player facing away from you now sounds a bit more muffled/
    distant than one facing toward you at the same range - like real voice
    projection (voice_facing_muffle, default on). Separate from spatial
    audio's left/right panning (about YOUR facing) and distance fade
    (range only) - all three stack together.
  • Improved: spatial audio's left/right panning now transitions smoothly
    as a player moves or you turn, instead of updating in small steps.
  • Fixed: voice chat could stay "live" for several seconds into a real
    connection timeout before muting, because the previous disconnect-mute
    only fired once the game itself formally declared the timeout. Voice
    chat now watches the connection directly and mutes within about 8
    seconds of no new data from the game server, independent of however
    long the game's own timeout takes to trigger. Kicks, travel errors, and
    explicit returns to the main menu still mute instantly as before.
  • Fixed: the open-mic icebreaker now also respects a disconnect-mute -
    any pending/active open-mic window clears immediately on disconnect,
    and proximity is checked fresh once you're back in a session, instead
    of possibly resuming a stale countdown.

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