github team-eternity/eternity 4.02.00
Forseti

latest release: 4.03.00-pre
3 years ago

This release is small enough that all feature changes are going to be listed uncategorised (outside of bug fixes).

  • Renderer size is no longer tied to window size, meaning you can have lower-resolution render targets scaled up to a larger screen.
  • More compatibility hacks have been added to better-support levels that have specific comp_ setting requirements.
  • Looping sounds are now preserved whilst the game is paused, resuming after the pause ends.
  • SetThingSpecial now actually sets the thing's special.
  • Masked columns (columns which can have transparent parts) now support tall patches.
  • Holding shift whilst always running now makes you walk by default.
  • The renderer backbuffer is now transposed, which improves performance in some scenarios and will allow for further optimisations down the line.

(from ee-4.02.00.txt)

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