SolveCraft is an open-source parametric 3D CAD application in pure Rust: sketch on a plane,
constrain and dimension the sketch, turn profiles into solids on a feature timeline, and change a
parameter to watch the timeline rebuild. This is the first public build, a pre-release: it is
early, and we'd like your bug reports.
- Documentation: https://bherbruck.github.io/solvecraft/
- Try it in the browser: https://bherbruck.github.io/solvecraft/app/ (
?sampleopens a sample part) - Contributing: CONTRIBUTING.md
- Bugs and ideas: issues
What works
- Sketches with SolveCraft's own constraint solver: lines, rectangles, circles, arcs, polygons,
slots, splines, text; constraints and parameter-driven dimensions; automatic profiles. - Solid features on a parametric timeline that rebuilds incrementally: extrude, revolve, sweep,
loft, fillet and chamfer, shell, draft, holes and threads, patterns, mirror, combine, split,
primitives. Faces and edges are referenced by persistent names, so upstream edits don't
scramble downstream features. - Parameters with unit-aware expressions, and configurations.
- Components, joints, motion studies, sheet metal with flat patterns, and a plastic-enclosure
subset (bosses, lips, snap fits). - Files:
.solvecraftdesigns; STEP (AP203/214/242) and IGES import and export; 3MF, STL and OBJ;
DXF. Atomic saves, autosave and crash recovery. - 76 of 76 reference parts built in Fusion rebuild in SolveCraft with the same volume, area and
topology.
Built for AI agents
Everything the UI does is a command with JSON parameters, so an agent can do it too.
solvecraft-cli mcp is a Model Context Protocol server: headless, or bridged to the running app
(solvecraft --control 7878, then solvecraft-cli mcp --connect 127.0.0.1:7878) so you can
watch the agent model. In Claude Code: claude mcp add solvecraft -- solvecraft-cli mcp. The
attached video shows an agent building an enclosure through the UI and MCP.
Downloads
| File | What |
|---|---|
solvecraft-v0.1.0-windows-x86_64.zip
| Windows 10/11: solvecraft.exe (the app) and solvecraft-cli.exe
|
solvecraft-v0.1.0-linux-x86_64.tar.gz
| Linux x86_64 (glibc 2.35 or newer): solvecraft and solvecraft-cli
|
SolveCraft-v0.1.0-x86_64.AppImage
| Linux, the app as one file: chmod +x and run it
|
solvecraft-v0.1.0-macos-universal.zip
| macOS 11 or newer, Apple silicon and Intel: SolveCraft.app and solvecraft-cli
|
solvecraft-v0.1.0-web.zip
| the web app, to host yourself (any static server; HTTPS or localhost for saving files) |
SHA256SUMS
| checksums: sha256sum -c SHA256SUMS
|
The binaries are not signed
- macOS: the first time, right-click (or Control-click)
SolveCraft.appand choose Open,
then Open again in the dialog. If macOS says the app is damaged, run
xattr -dr com.apple.quarantine SolveCraft.app. Do the same forsolvecraft-cli. - Windows: SmartScreen may say "Windows protected your PC". Click More info, then
Run anyway.
Known limitations
SolveCraft is early. Some fillet, chamfer and boolean configurations still fail (with an error,
never a crash); surfaces, drawings, CAM, mesh tools and simulation are out of scope for now; the
model is Z-up only, so STEP files from Y-up tools open lying on their backs. The full list is in
ROADMAP.md.
SolveCraft is MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated with
Autodesk; Fusion is a trademark of Autodesk, Inc.