github tModLoader/tModLoader v0.10.1.5

latest releases: v2024.03.2.6, v2024.04.1.40, v2024.04.1.39...
5 years ago

API
Added new UpdateAutopause hook
Added new CanChat hook to GlobalNPC and ModNPC
Added PreChatButtonClicked and OnChatButtonClicked hooks to GlobalNPC
Updated SetupStartInventory with an additional flag for mediumcore death. Please update your obsolete overload.

Fixes
Fixed a random error during loading mods (The dictionary insert error)
Fixed shop price losing its color in some occasions
Fixed drawable tooltip lines not being overruled by override color
Fixed entities being updated while world is loading
Fixed a bug where mod browser sort mode would revert unintentionally
Fixed ModWall.AddMapEntry for ModTranslation overload
Fixed mouseover hitbox for animated items
Fixed unpacking mods not correctly converting .rawimg back to .png files
Fixed some launch parameters from not running correctly on server. This affects compile messages
Fixed a ConsumeItem error when placing the last item in a stack

QOL
Updated mod browser icons
Added a line saying "No mods found" to the browser if no mods were found
Added options to the menu to remove forced minimum zoom and allow greater resolution in internal graphics device
Added "Update modpack with current mods" option for modpacks
Implemented a performance boost by caching item.material
More localization updates
New -tmlsavedirectory command line switch that acts like -savedirectory except without the automatic "ModLoader" folder appended.

Example Mod
Fixed ExampleJavelin's droprate in multiplayer
AdvancedDust shows off complex dust movement and Dust.customData
ExamepleWorld.ModifyWorldGenTasks now a better example of code organization
DeathAnimation ModNPC shows off death animation and shader usage.
SimpleModPlayer to teach ModPlayer basics.

Patreon Thanks
Thanks so much to our Golem level Patrons.
Added Remeus', Orian's and Saethar's patron sets
Fixed some issues with existing patron sets

Contributor Thanks
Many of the new features and fixes were implemented or fixed by contributors.
Thanks to @Leemyy , @DarkLight66 , @Flashkirby , and @orian34 for their contributions towards this release.

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