github suprepupre/wow-optimize v3.5.11
wow_optimize v3.5.11

7 hours ago

wow_optimize v3.5.11

This release focuses on stability fixes for real gameplay regressions: an occasional multi-client relog crash, a loading/teleport out-of-memory
crash around M2Shared.cpp:267, and a last-minute production hotfix for CRT fast paths.

Fixed

  • Fixed an occasional crash when multiple clients are open and one client returns to character select, then enters the world on another character. - Fixed a loading / teleport OOM path that could show:
    • M2Shared.cpp
    • Line: 267
    • Not enough memory resources are available to process this command

Stability

  • Lua VM reload handling now waits for the new lua_State to settle before reinitializing allocator and GC state.
  • Loading transitions now trigger an earlier memory trim when Lua memory is already high.
  • Addon loading-state polling is now more aggressive on slow or high-memory frames so loading-mode protections engage earlier.
  • Reload reinit now also resets stale combat / idle / loading flags on confirmed Lua VM switches.

Hotfix

  • CRT memory/string fast paths are included in the build system, but remain disabled in the public build.
  • An enabled production build caused an immediate client exit after pressing Enter to enter the world.
  • These hooks will stay disabled until they are isolated and bisected properly.

Build artifacts

  • wow_optimize.dll
  • version.dll
  • wow_loader.exe

Installation

Proxy load:

  • Copy version.dll and wow_optimize.dll into the WoW folder, then launch WoW normally.

Loader:

  • Copy wow_loader.exe and wow_optimize.dll, then launch wow_loader.exe.

Manual injection:

  • Copy wow_optimize.dll and inject it after WoW starts.

Notes

  • Public-safe feature configuration remains unchanged.
  • Historically unsafe hooks remain disabled.
  • GetEnvironmentVariableA cache stays disabled.
  • CRT fast paths also stay disabled in this release.

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