github superunitybuild/buildtool v1.0.0-pre.1

latest releases: v7.0.0, 1.2.0, 1.1.1...
pre-release3 years ago

Release Notes

This is the first preview for the upcoming v1.0.0 major release which adds UPM support and brings all the fixes and improvements that have been made to the project since the last official release, v0.9.8.

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added product icon.
  • Added UPM support. PR #65
  • Added support for setting iOS device type and SDK version. Issue #61
  • Added support for setting Android min SDK version.
  • Added ability to select which BuildSettings to use. PR #60
  • Added support for Android ARM64 architecture. PR #56
  • Added support for APK splitting in Android. PR #58
  • Added option to sync version with PlayerSettings. PR #53

Changed

  • Changed default build version format.
  • Changed default build folder and output path options. The new default build folder name "Builds" follows the convention documented in the de facto standard GitHub Unity .gitignore.
  • Standardised code style.
  • Minor UI tweaks to improve layout and better match Editor style.
  • Improved default assets management.
  • Breaking change: Updated namespace.
  • Prefill company name and bundle identifier when creating new Release Types.
  • Improve handling of build options. PR #65.
  • Updated to iOS build platform work by @chloethompson to support changes. PR #52

Removed

  • Removed support for Unity versions older than 2018.1.
  • Removed obsolete code in BuildProject and BuildReleaseTypeDrawer.
  • Removed obsolete Linux build architectures on Unity 2019.2+. PR #50

Fixed

  • BuildPlatformListDrawer performance improvement. Issue #66
  • Breaking change: Fixed platform instances not calling overridden ApplyVariant methods on build. Issue #62
  • Fixed iOS build variant options not being applied. Issue #61
  • Fixed typos PR #59
  • Fixed Android device type setting being ignored. PR #58
  • Updated BuildActions wiki link. PR #51
  • Restored pre-build player settings after build has finished. PR #49
  • Fixed UI spacing for Unity 2019.3x Issue #43
  • Fixed issue in Linux build name moving binaryName to BuildArchitecture. PR #41
  • Fixed an issue where custom defines were overwrite when build was finished. Issue #36

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