Highlights for this update:
- New "Export game" button lets you export your game in a couple of clicks
See http://docs.sparklinlabs.com/en/publishing-your-game for more info - New global game settings let you customize FPS and screen ratio
- You can now customize the default settings for sprites and tile maps in your project
- The default port for Superpowers server is now 4237, since Linux and OS X have permission issues with port 80
- We added a bunch of shortcuts for working with the asset tree:
- Create asset (Ctrl+N), folder (Ctrl+Shift+N)
- Rename (F2), trash (Delete), duplicate (Ctrl+D)
- Initial work on auto-completion (it uses a simple list of words, not very smart for now)
- Added back Ctrl+Y to redo changes works in the script editor
- New socket.io plugin lets you make multiplayer games (You'll need to write the server code separately though)
- A lot more of Superpowers has been ported to TypeScript, including a couple plugins
- Fix various bugs with asset dependencies, multitouch API, script compilation, etc.