Highlights for this update:
- Redesigned user interface
- Behavior properties can now be customized in scene behavior components
- Projects now support "resources", to be used by plugins for project-wide settings
- Some core parts of Superpowers have been ported to TypeScript
- New p2.js plugin for 2D physics
- Improved Cannon.js and ArcadePhysics2D plugins with scene components
- New RNG.js plugin for seedable random number generation
- Many new shortcuts for improved navigation (run the game with F5!)
- Auto-generated behavior classes are automatically named based on script name
- The Getting Started guide has instructions for exporting your games:
http://docs.sparklinlabs.com/en/exporting-your-game - Improved animation playback behavior (initial frame is no longer skipped)
- As always, many API improvements and bug fixes!
- You can now pass a simple scene name to
Sup.loadScene/.appendScene ModelRenderer.getBoneTransformlets you attach tools/weapons to characters!ArcadePhysics2D.Body.warpPositionlets you move obstaclesVector3.cross,Vector3.dot- Improved
Sup.Actor.lookAtandSup.Ator.lookTowardsto accept an up vector TileSet.setTilePropertylets you edit tile properties
- You can now pass a simple scene name to