github superpowers/superpowers-core v0.3.0

latest releases: v5.0.0, v4.0.0, v3.0.0...
pre-release10 years ago

Highlights for this update:

  • Redesigned user interface
  • Behavior properties can now be customized in scene behavior components
  • Projects now support "resources", to be used by plugins for project-wide settings
  • Some core parts of Superpowers have been ported to TypeScript
  • New p2.js plugin for 2D physics
  • Improved Cannon.js and ArcadePhysics2D plugins with scene components
  • New RNG.js plugin for seedable random number generation
  • Many new shortcuts for improved navigation (run the game with F5!)
  • Auto-generated behavior classes are automatically named based on script name
  • The Getting Started guide has instructions for exporting your games:
    http://docs.sparklinlabs.com/en/exporting-your-game
  • Improved animation playback behavior (initial frame is no longer skipped)
  • As always, many API improvements and bug fixes!
    • You can now pass a simple scene name to Sup.loadScene / .appendScene
    • ModelRenderer.getBoneTransform lets you attach tools/weapons to characters!
    • ArcadePhysics2D.Body.warpPosition lets you move obstacles
    • Vector3.cross, Vector3.dot
    • Improved Sup.Actor.lookAt and Sup.Ator.lookTowards to accept an up vector
    • TileSet.setTileProperty lets you edit tile properties

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