🚧 Early Access / Beta Release
This is an early access beta version of PXPlay v1.6.2 for macOS.
It introduces a new Metal-based rendering engine and a refreshed macOS UI, and is intended for Apple Silicon and Intel Macs.
Please note that this build is meant for testing and feedback. Some features may still change or some new features will be added before the final release.
✨ Fixes for 1.6.2
- Apple Intel version added
- Metal HDR and upscaling improvements
- Bug fixes
✨ Fixes for 1.6.1
- Improved gamepad handling (fix controller not detected issue)
- Improved input latency
✨ Highlights
🖥️ New Metal Rendering Engine (Default)
- New Metal rendering backend for macOS
- MetalFX upscaling support (2K / 4K)
- Zero-copy rendering for improved performance and lower latency
- Metal is now the default rendering engine on macOS
🎨 Updated macOS UI
- Refactored UI with improved macOS look & feel
- Proper Dark Mode / Light Mode theme switching
- Improved layout, button sizing, and dialog visuals
- Updated stream preview and UI consistency
⚡ Performance & Stability
- Improved startup time
- Video decoder improvements to prevent rare video freezes
- Better error handling and rendering fallback logic
- Improved consistency handling across views
🔧 Additional Changes
- Improved license key validation
- Rendering error messages refined
- Various Metal rendering fixes and refinements
⚠️ Important Notes
- macOS only
- Apple Silicon (M1 / M2 / M3 or newer) only
- This is an early access / beta build
- Some features may be incomplete or change before the stable release
If you encounter issues, regressions, or visual glitches, feedback is highly appreciated.
Thank you for helping test the upcoming macOS release of PXPlay.