New Features
- uncapped FPS
- "no hits" gameplay rule
- JaayStation's TR reimagined gameflow
- new option to help avoiding wasting medi packs
- a new CRT shader version
Fixes
- complete mipmap generation
Improvements
- general code cleanup
- optimized shaders
- dust particles now use OpenGL point primitives
Calls for Testing
Please report any bugs you encounter, especially the crashes. Use F1 to report in-game bugs, which creates a savegame and a screenshot of your current situation if you see something strange. Also, please send in your crashdumps. Thank you very much, and have a great day!
Package maintainer notes
- C++ language level is now C++20
- CImg was bumped to v.3.3.4
- gsl-lite was bumped to 1.0.1