- Building again with MinGW
- JSON pointer array access has been fixed: e.g.
auto x0 = glz::get_as_json<int, "/obj/x/0">(s); - Indent fix for prettify when
[]is empty, and usingemptywhere possible for better performance with containers likestd::list(thanks @justend29) - Read and write file functions now take in the buffer, which allows for buffer reuse and better performance:
auto ec = glz::read_file_json(obj, "./obj.txt", std::string{});The non-buffer versions are now deprecated with messages to add the buffer as the last argument. These have been deprecated because it is best for users to be aware of where allocations are happening.