github stenzek/duckstation v0.1-9114

latest releases: preview, latest, v0.1-9384...
2 months ago

Commits

  • 24cd6fa Hotkeys: Add switch to previous/next disc hotkeys
  • 6b811df CDROM: Add "Switch to Next Disc on Stop" option.
  • 2da46f8 dep/imgui: Fix smooth scrolling with >60hz
  • 4164b95 ImGuiManager: Make OSD message animation match notifications
  • fff7654 GameDB: Asterix does not support analog mode (#3428)
  • af803ee GameDB: Various fixes to GTA games (#3429)
  • b195f74 implement ExtConstantBitClear/Set on ExtImprovedSlide (#3430)
  • 6d8e111 GameDB: Add ForcePGXPCPUMode to all remaining versions of Aladdin (#3431)
  • 2018eb7 GPU: Adjust draw timing approximation
  • f2caec8 GameDB: Force full boot for Lomax games
  • 0a0ad3f Qt: Improve clarity of unknown dump hashes
  • 02d8e14 ImGuiManager: Avoid deprecated std::memory_order_consume (#3433)
  • 9d59763 GameDB: Disable upscaling and filtering in Constructor (#3432)
  • 1ad9ca7 FullscreenUI: Cancel pending nav on focus reset
  • fc7934a FullscreenUI: Fix nav focus loss in leaderboards
  • 2cc0851 GameDatabase: Fix DisableUpscaling trait with auto res
  • 47405b0 GameDatabase: Disable MSAA with DisableUpscaling
  • ae3b295 FullscreenUI: Disable menu item borders by default
  • 42813e8 GameDatabase: Actually disable auto scale for DisableUpdating
  • d936722 Achievements: Avoid duplicate tracker display
  • 62c0a1e RISCV: fix flush cache for linux riscv when clang <= 18
  • e55dabf GameDB: Two fixes for Alone in the Dark - The New Nightmare (#3434)
  • eee67a3 GPU/HW: Fix off-by-one in sprite UV rect calculation
  • 7fde697 GPU/TextureCache: Add merging of adjacent palette records
  • 5b40d79 System: Shut down GPU backend before other components
  • 9ab2608 GPU/TextureCache: Fix replacement background name length
  • 52cf394 GameDB: Add PlayStation Mouse Support for Jingle Cats (#3435)
  • 2f2dcb4 GameDB: Fix incorrect controller information + Add PlayStation Mouse for Jingle Cats (#3436)
  • 0205f9f Achievements: Update progress database unconditionally on unlock
  • cb751b0 Data: Update SDL controller database
  • 22089e9 Qt: Improve game grid layout calculations
  • f518b84 Deps: Version updates
  • 808c51b CMake: Bump version requirements
  • 95e0855 Qt: Move list/grid setup to subclasses
  • 0a0379f Qt: Make game list scrollbar only visible as-needed
  • d54077e Achievements: Add 'Refresh Progress' option
  • 59f7d0b Cheats: Fix compiler warnings
  • 9cd371d SettingsInterface: Drop some unused virtual methods
  • d0b7d9d Host: Get rid of base settings interface indirection
  • 5f23555 Qt: Only write settings ini if it is changed
  • 6bea16b INISettingsInterface: Only set changed if the value actually changes
  • 2326fc2 README: Fix typo (#3437)
  • 595f8d0 Atualização Português do Brasil (#3438)
  • 8d2dec4 Updated Swedish translation (#3439)
  • bd9e206 FullscreenUI: Fix layout calculations in game grid
  • 38aebd0 dep/imgui: Add overridable scroll rate
  • 29e55a2 FullscreenUI: Use system scroll rate and layout scale
  • cb2dfab Qt: Backport undo load state timestamps
  • 5eb8578 System: Save undo state on reset
  • ba78714 Qt: More consistent icon handling
  • a4977f9 Qt: Add icons to buttons in patch settings widget
  • c7052a1 Qt: Use restart-line icon for "restore defaults" buttons
  • 7752b2b Qt: Remove redundant nested layouts
  • 5ea6481 Qt: Consistently use QToolButton for "restore default" action
  • e45c04e Qt: Simplify grid layout in game summary widget
  • 36b8690 Qt: Use standard key sequences for main window shortcuts
  • 9112e38 GPUDevice: Fix incorrect close call during symbol lookup

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