github stenzek/duckstation v0.1-6995

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3 months ago

NOTE: This is the last build of DuckStation that does not require a SSE4.1-capable CPU (i.e. anything released in approximately 2008).

  • f0c2832 Dep: Update vixl to 662828c
  • ef69c31 GPUDevice: Support transpiling shaders at compile time
  • 964b949 Postprocessing/FX: Ensure RT isn't bound as sampler
  • eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
  • 54097fc Postprocessing/FX: Expose 'viewportoffset' uniform
  • 2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223)
  • 51648b0 CI/AppImage: Explicitly remove libwayland-*
  • c179210 GPU/HW: Eliminate raw texture pipeline permutations
  • d16470d Update Japanese translation (#3225)
  • 451d15a Atualização Português do Brasil (#3224)
  • 5be2e68 Qt: Update glyph ranges
  • 1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
  • 8455c9c GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
  • 0563350 GameDB: Set force round texcoords on Crash games
  • 3d6b9e1 Settings: Include cheats in disable-all-enhancements
  • e9a4723 GPUDevice: Compile warning fix
  • 6870010 GPU/HW: Remove log spam
  • be4abb0 GPU/HW: Reduce multiple setting source of truth
  • 34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
  • 7b1ec5d GameDB: Force round texcoords on Digimon World 3
  • a5f8684 BIOS: Add further detail to missing BIOS message
  • 1ae79c8 System: Refactor unsafe settings warning
  • da51827 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
  • 70d7d4a MSBuild: Enable Vulkan on Windows ARM64
  • 01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
  • ccb76d1 GameList: Add custom title/regions
  • 4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230)
  • 7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229)
  • 59c3c33 Deps: Update to SDL 2.30.4 (#3228)
  • d8b7e25 Atualização Português do Brasil (#3227)
  • 3d00957 Resources: Update gamecontrollerdb.txt
  • 63055f1 FullscreenUI: Add sprite texture filtering option
  • ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
  • 966cce1 Postprocessing: Sort shader list lexiographically
  • e854164 Deps: Bump versions
  • 6892c3d Qt: Work around theme swap bug with Classic Windows
  • 1797050 VulkanDevice: Release swap chain images on resize
  • b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
  • 6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
  • 6021e43 Qt: Work around QList marshalling issue
  • 9189588 Shaders: Add new pack of shaders (reshade) (#3232)
  • dd4b282 Atualização Português do Brasil (#3233)
  • 1a2ad89 dep/rcheevos: Bump to d54cf8f
  • 17d4595 dep/rcheevos: Hash functions are not needed
  • e7e0902 Achievements: Avoid malloc on state save/load
  • b9ff358 Achievements: Support scratchpad memory
  • db30566 Achievements: Implement disc change without state reset
  • 8c1228a Qt: Tidy up theme change workaround
  • ebf50ed System: Allocate JIT space before fastmem area
  • ad27f8b Add some shaders and update others. (#3234)
  • 12f2ff9 Indonesian Translation
  • 71c319c dep/rcheevos: Set RC_NO_THREADS
  • 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
  • a89ec0e Achievements: Always recompute state data size on save
  • dd420cb Common: Alloc failures in HeapArray are unlikely
  • 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
  • 41f4024 Atualização Português do Brasil (#3235)
  • 3877486 System: Ensure titles are sanitized for screenshots

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