Commits
- Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)
- 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083
- fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
- Add SDL to thirdparty.html (Stenzek)
- Log axes/buttons when controller is opened (Stenzek)
- add PS Mouse support for Discword #3085 (bl@ck_m@ge)
- 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084
- Add UserResources to EmuFolders (Stenzek)
- Add runtime resource downloading (Stenzek)
- Add runtime downloading of OSD fonts (Stenzek)
- Fix race on resize in GL/Vulkan (Stenzek)
- e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek)
- Fix warning (Stenzek)
- e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek)
- Display missable/progression/win icons (Stenzek)
- Open cheevo details in browser when selected (Stenzek)
- Add LayoutUnscale() (Stenzek)
- Wrap long achievement descriptions (Stenzek)
- Skip argument packing when below filter level (Stenzek)
- 4d1d830: Atualização Português do Brasil (Anderson Cardoso)
- Remove DualShock support for Chessmaster II (bl@ck_m@ge)
- cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089
- f369724: dep/imgui: Update to v1.90.1 (Stenzek)
- Tidy up Enhancement settings (Stenzek)
- 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090
- Make Shift+Wheel scroll settings description (Stenzek)
- 687e212: GPU/HW: Shader compile fix (Stenzek)
- bc04854: GPU/HW: Bump shader cache version (Stenzek)
- Move functionality to Host (Stenzek)
- Delete settings windows on close (Stenzek)
- Handle infinite symlink loops in FindFiles() (Stenzek)
- Allow toggling fullscreen when VM is paused (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Use Error class for initialization errors (Stenzek)
- Fix a couple of error log formats (Stenzek)
- Fix GTE control register disassembly (Stenzek)
- Add host/hardware stats (Stenzek)
- 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)
- Update glyph ranges (Stenzek)
- Fix Match Window on Android (Stenzek)
- Fix crash with replacement precaching (Stenzek)
- 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek)
- daa8445: Atualização Português do Brasil (Anderson Cardoso)
- 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)
- 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)
- b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)
- 56b452d: Atualização Português do Brasil (Anderson Cardoso)
- Fix potential race between submit and main thread (Stenzek)
- Make controller settings page scrollable (Stenzek)
- Add missing display setting help text (Stenzek)
- Disable WS in Resident Evil games (Stenzek)
- ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)
- b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek)
- Fix duplicated key (Stenzek)
- Add lint of GameDB (Stenzek)
- 8b656d7: Atualização Português do Brasil (Anderson Cardoso)
- 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)
- Warning fixes (Stenzek)
- Fix setting typos (Stenzek)
- 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104
- 3fd0ab3: Indonesian Translation (KamFretoZ) #3082
- 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106
- a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105
- compatibility fixes (bl@ck_m@ge)
- Don't clamp scale to 1.0 (Stenzek)
- Slightly improve hover/animation behavior (Stenzek)
- af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)
- Fix incorrect animation when opening state selector (Stenzek)
- Disable PGXP culling for Kingsley's Adventure (Stenzek)
- cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek)
- cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
- Bump to SDL2 2.30.0 (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Use shared webp/zstd/zlib (Stenzek)
- Fix creation error on non-RGBA8 layers (Stenzek)
- Expose IOKit/MFI toggles (Stenzek)
- Textures should be private #3109 (Stenzek)
- Add family check for 16-bit formats #3109 (Stenzek)
- More incompatible enhancement flags (Stenzek)
- Fix inequal-length EqualNoCase (Stenzek)
- Add YAML GameDB/DiscDB (Stenzek)
- Add rapidyaml (Stenzek)
- Switch to YAML (Stenzek)
- Remove JSON GameDB (Stenzek)
- 0955e5f: Atualização Português do Brasil (Anderson Cardoso) #3110
- 05cbf86: dep/rapidyaml: Add missing files (Stenzek)
- Use TitleCase for traits (Stenzek)
- Add RapidJSON to third-party notices (Stenzek)
- Update elevator for non-writable paths (Stenzek)
- Include crt-royale (Stenzek)
- Fix update cleanup on Windows (Stenzek)
- Remove update.zip after updating (Stenzek)
- Move zstd wrapper to util project (Stenzek)
- eafa5d4: Atualização Português do Brasil (Anderson Cardoso) #3112
- Clear cheat list on reset (Stenzek)
- Add missing standard library includes #3115 (Tobias Jakobi)
- Add missing standard library includes #3115 (Tobias Jakobi)
- Add Missing QtCore includes #3115 (Tobias Jakobi)
- Add new theme "Grey Matter" #3114 (KamFretoZ)
- Fix labels when changing multi-tap controller type (Stenzek)
- Fix a couple of game summary translation issues (Stenzek)
- a1f7353: Update the Simple-Chinese translation to latest. (zkdpower) #3117
- 5da535c: Atualização Português do Brasil (Anderson Cardoso) #3116
- a1da722: Atualização - Turco (Anderson Cardoso) #3116
- 0e6a9f6: dep/libchdr: Rebase to upstream 2a1119c (Stenzek) #3120
- Icon updates #3113 (KamFretoZ)
- ad2c8db: Update Russian translation (shikulja) #3118
- 330397b: Atualização Português do Brasil (#3119) (Anderson Cardoso) #3119
- Defer scale updates (Stenzek)
- Fix mismatched debugger accelerators (Stenzek)
- 272c43d: Update the Simple-Chinese translation to latest. (#3121) (zkdpower) #3121
- 94657ae: dep/rcheevos: Update to 3d01191 (Stenzek)
- 75cd2da: Update the Simple-Chinese translation to latest. (#3122) (zkdpower) #3122
- 175d2a1: CPU/NewRec: Don't panic on unused opcodes (Stenzek)
- 53c0dc8: CPU/NewRec: Speculative execution for mult/div (Stenzek)
- Move PGXP registers earlier in struct (Stenzek)
- ff9dc11: CPU/CodeCache: Increase frame delta for manual protected blocks (Stenzek)
- Fix duplicate fastjmp on Windows/CMake (Stenzek)
- b5b5f6b: Atualização Português do Brasil (#3123) (Anderson Cardoso) #3123
- Add DynamicLibrary (Stenzek)
- 143fb08: dep/glad: Update to v2.0.5 (Stenzek)
- Use EGL 1.5 platform selection (Stenzek)
- Add AddPrefix()/AddSuffix() (Stenzek)
- Add ReportFatalError() (Stenzek)
- Gracefully handle memory allocaion failure (Stenzek)
- Rename to OpenGLContext (Stenzek)
- Determine host page size at build time (Stenzek)
- Keep debugger open outside of game (Stenzek)
- Make single step go through the "normal" execution path (Stenzek)
- Mutate breakpoints on CPU thread (Stenzek)
- Ensure GPU is flushed before invalidating on pause (Stenzek)
- 454ccea: CPU/CodeCache: Move backpatch lookup after RAM check (Stenzek)
- 4599109: CPU/CodeCache: Clear backpatch info for blocks when recompiled (Stenzek)
- Cache CPU register values (Stenzek)
- Implement memory breakpoints/watchpoints (Stenzek)
- Various additions (Stenzek)
- Accuracy improvements (Stenzek)
- Make VRAM a global object (Stenzek)
- Optional
VK_EXT_external_memory_host
enablement (Wunkolo) - Add
TryImportHostMemory
(Wunkolo) - Add GPUDownloadTexture (Stenzek)
- Fix X11+platform base combination (Stenzek)
- Actually use all the swap chain semaphores (Stenzek)
- Implement disc reading for Linux (Stenzek)
- Use bitfields for bool (Stenzek)
- b34742c: GPU/HW: Slightly reduce struct size (Stenzek)
- 250fb56: GPU/HW: Switch to indexed draws (Stenzek)
- 713d396: GPU/HW: Add quad line detection (Wild Arms 2) (Stenzek)
- Memoize preferred renderer for auto (Stenzek)
- Redesign graphics settings panel (Stenzek)
- Warn if compatibility settings are disabled (Stenzek)
- a5de489: CI/Flatpak: Use flatpak-github-actions (Stenzek) #3124
- d9e4962: Atualização Português do Brasil (#3125) (Anderson Cardoso) #3125
- Add support for VRR and relaxed vsync (Stenzek)
- Fix crt-lottes.glsl for D3D renders (Stenzek)
- Change "Auto Load Cheats" to "Enable Cheats" (Stenzek)
- Make some extra space in memcard settings (Stenzek)
- 403ee01: Atualização Português do Brasil (#3126) (Anderson Cardoso) #3126
- adb2d6c: Atualização Português do Brasil (#3128) (Anderson Cardoso) #3128
- More settings (Stenzek)
- Fix default arrow key binding on MacOS (Stenzek)
- Improve upscale label text (Stenzek)
- Improve log window behavior on MacOS (Stenzek)
- Move Image from common to util (Stenzek)
- Use Image class for screenshot saving (Stenzek)
- Add libpng 1.6.43 (Stenzek)
- Add libjpeg v9f (Stenzek)
- Swap stb for libpng/libjpeg (Stenzek)
- 9ac97f4: Atualização Português do Brasil (#3129) (Anderson Cardoso) #3129
- Fix incorrect save state screenshot size (Stenzek)
- 7159330: GPU/HW: Ensure buffers are unmapped before present (Stenzek)
- Add additional semaphore on swap chain (Stenzek)
- Try libEGL.so.1 as well as libEGL.so (Stenzek)
- Remove duplicate menu action (Stenzek)
- Fix reading of JPEG files (Stenzek)
- 0320ac9: GPU/HW: Fix another buffer unmapping case (Stenzek)
- Fix incorrect streamed counter (Stenzek)