Commits
- Get rid of framebuffer abstraction (Stenzek)
- Pool textures (Stenzek)
- 6b00bf0: GPU/HW: Dynamically size display texture (Stenzek)
- Add LLVM SmallVector (Stenzek)
- ff37afe: PostProcessing/FX: Support multiple render targets (Stenzek)
- f1604db: GPU/HW: Dynamically size downsampling textures (Stenzek)
- Fix incomplete swap chain clear with dynamic rendering (Stenzek)
- Fix crash on SW renderer switch (Stenzek)
- Fix crash on SW renderer switch (Stenzek)
- Fix depth not storing (Stenzek)
- Add Config::GetShaderOptions() (Stenzek)
- Fix incorrect positioning with PostFX and GL (Stenzek)
- Fix ARM32 build (again) (Stenzek)
- 53241b7: Qt/WinUpdater: Remove "Update Complete" dialog (Mrlinkwii) #3067
- Make less ugly (Stenzek)
- Improve menu button borders (Stenzek)
- Linux build fix (Stenzek)
- 68d3cb5: CI/AppImage: Bump libc6 downgrade version (Stenzek)
- Combine some redundant functions (Stenzek)
- Add PGXP/upscale/recompiler options (Stenzek)
- fmt -> format, format -> sprintf (Stenzek)
- Remove StringUtil::{Starts,Ends}With, use C++20 (Stenzek)
- Pass string_views by value (Stenzek)
- 82b71e8: Atualização Português do Brasil (Anderson Cardoso) #3068
- Work around some mobile driver issues (Stenzek)
- Fix binding deferred cleared textures (Stenzek)
- Fix opening while paused (Stenzek)
- Add compile progress indicator (Stenzek)
- Pass string_view by value (Stenzek)
- Add unsafe settings summary (Stenzek)
- 5218ac6: GPU/HW: Fix incorrect mask in VRAM offset calc (Stenzek)
- 23d5b20: GPU/HW: Split dirty rect into draw/write (Stenzek)
- Remove redundant fields (Stenzek)
- PGXP-CPU for Formula 1 (Stenzek)
- 2eed013: Atualização Português do Brasil (Anderson Cardoso) #3069
- Fix menu background obscuring text (Stenzek)
- a499e21: CPU/CodeCache: Don't try to compile direct double branches (Stenzek)
- 87a7c09: GPU/HW: Improve heuristics for draw/write when copying (Stenzek)
- aa65804: CPU/Recompiler: Fix jal/jalr to load delayed register (Stenzek)
- Fix incorrect fallback message (Stenzek)
- More Mali driver workarounds (Stenzek)
- Reload settings after hardcode disabled (Stenzek)
- Don't emit index qualifier when not using DSB (Stenzek)
- Don't unconditionally refresh save state UI (Stenzek)
- Fix incorrect scissor rect (Stenzek)
- Add disassembly of GTE instructions (Stenzek)
- 7379158: Atualização Português do Brasil (Anderson Cardoso) #3070
- Decouple current slot from list (Stenzek)
- Fix namespacing in disassembler (Stenzek)
- Fix game properties dialogs keeping app open (Stenzek)
- Fix incorrect mipmap texture creation (Stenzek)
- Explicitly bind fragment resources (Stenzek)
- Defer release of layer drawables (Stenzek)
- Fix incorrect rewind VRAM estimation (Stenzek)
- Fix crash on emptying rewind buffer (Stenzek)
- Fix rewind throttling at half speed (Stenzek)
- We don't need WinPixEventRuntime in Release builds (Stenzek)
- 6a7dea6: CPU/CodeCache: Fix rewinding on Apple Silicon (Stenzek)
- Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux (Stenzek)
- 21bbe5c: CPU/CodeCache: Fix page error when rewinding (Stenzek)