Commits
- f4aa5e1 MemoryCard: Filename -> Path
- 13d58d8 Qt: Move fast boot/fast forward to console settings
- e9bfca8 System: Add 'Fast Forward Memory Card Access' option
- 2bfc408 Bus: Enable mmap fastmem on uppermost KSEG0 mirror
- 2fcf115 GameDB: Drop LUT fastmem overrides
- 7d80a74 GameDatabase: Remove now-unused traits
- 8772c33 CPU: Don't stall until GTE completion on write
- 958fd00 GPU/HW: Don't use shader for self-overlapping copies
- ce8b1f0 GPU: Small optimization to lanczos shader
- 4562573 Update Russian translation (#3372)
- 369f623 Cheats: Only display codes for selected revision
- 1b3ca81 Qt: Fix hotkey search placeholder localisation
- b45f9c3 Atualização Português do Brasil (#3373)
- cba9d00 Qt: Further improve async cover loading
- 9928d01 Common: Fix ARM64 build on clang-cl 19
- e688e24 GTE: Use floating-point math for preserve-proj-fp
- 5bd1a49 GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
- 4ce1b1a GameDB: Set PGXPPreserveProjFP for Vagrant Story
- cb10c6f Qt: Ensure build warning is themed
- 0c30acb Qt: Work around QtWayland bugs
- 9a75af2 Qt: Explicitly set desktop file path on startup
- b57049f CI: Enable Wayland on AppImage/Flatpak builds
- 2f5c4d8 Common: Add xorshift-based PRNG class
- 6f25cf3 CDROM: Add randomness to repeated seek times
- 72ac4f9 CDROM: Increase delay for pause-when-paused
- 31a5d8c GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
- 78bd0fd Qt: Always use ARGB32 for padded cover images
- 6a0c73b Qt: Add AMOLED theme (#3374)
- 373c83c GameDB: PGXP-CPU for Twisted Metal 2
- d1b9473 Deps: Update cpuinfo
- f96ab3a Deps: Switch zlib to zlib-ng
- d5c83a8 GameDB: Sorcerer's Maze (#3375)
- f2715b3 GameDB: Falcata - Astran Pardma no Monshou hash (#3376)
- 90cb92b CI: Ensure libz.so.1 is packaged in AppImage
- fa3815d Achievements: Fix progress database corruption
- 91370ee Achievements: Update both HC and SC counts on unlock/boot
- 5fea81c Qt: Show only HC achievement count if HC == SC
- d812463 Qt: Ensure SIGCHLD is ignored properly
- 3ea26cc GPU: Rewrite automatic resolution scaling