github statelyai/xstate @xstate/react@4.0.0-beta.12

latest releases: @xstate/vue@4.0.0, @xstate/store@2.6.1, @xstate/svelte@4.0.0...
pre-release11 months ago

Changelog

4.0.0-beta.11

Minor Changes

4.0.0-beta.10

Minor Changes

4.0.0-beta.9

Major Changes

4.0.0-beta.8

Patch Changes

4.0.0-beta.7

Major Changes

  • #4050 fc88dc8e6 Thanks @davidkpiano! - The options prop has been added (back) to the Context.Provider component returned from createActorContext:

    const SomeContext = createActorContext(someMachine);
    
    // ...
    
    <SomeContext.Provider options={{ input: 42 }}>
      {/* ... */}
    </SomeContext.Provider>;

Minor Changes

  • #4050 fc88dc8e6 Thanks @davidkpiano! - The observerOrListener argument has been removed from the 3rd argument of createActorContext(logic, options).

4.0.0-beta.6

Major Changes

4.0.0-beta.5

Patch Changes

  • #4033 9cb7cb51a Thanks @Andarist! - Fixed generated TS declaration files to not include .ts extensions in the import/export statements.

4.0.0-beta.4

Major Changes

  • #3947 5fa3a0c74 Thanks @davidkpiano! - Removed the ability to pass a factory function as argument to useMachine and useInterpret.

  • #4006 42df9a536 Thanks @davidkpiano! - useActorRef is introduced, which returns an ActorRef from actor logic:

    const actorRef = useActorRef(machine, { ... });
    const anotherActorRef = useActorRef(fromPromise(...));

    useMachine is deprecated in favor of useActor, which works with machines and any other kind of logic

    -const [state, send] = useMachine(machine);
    +const [state, send] = useActor(machine);
    const [state, send] = useActor(fromTransition(...));

    useSpawn is removed in favor of useActorRef

    -const actorRef = useSpawn(machine);
    +const actorRef = useActorRef(machine);
    
    The previous use of `useActor(actorRef)` is now replaced with just using the `actorRef` directly, and with `useSelector`:
    
    ```diff
    -const [state, send] = useActor(actorRef);
    +const state = useSelector(actorRef, s => s);
    // actorRef.send(...)
  • #4006 42df9a536 Thanks @davidkpiano! - useActor has been removed from the created actor context, you should be able to replace its usage with MyCtx.useSelector and MyCtx.useActorRef.

  • #3947 5fa3a0c74 Thanks @davidkpiano! - Implementations for machines on useMachine and useInterpret hooks should go directly on the machine via machine.provide(...), and are no longer allowed to be passed in as options.

    -const [state, send] = useMachine(machine, {
    -  actions: {
    -    // ...
    -  }
    -});
    +const [state, send] = useMachine(machine.provide({
    +  actions: {
    +    // ...
    +  }
    +}));

    @xstate/react will detect that the machine's config is still the same, and will not produce the "machine has changed" warning.

3.2.2

Patch Changes

  • #3919 6665f0a32 Thanks @c-w! - Updated the allowed range for the use-isomorphic-layout-effect dependency.

4.0.0-beta.3

4.0.0-alpha.2

Patch Changes

  • #3944 305a89001 Thanks @Andarist! - Releasing adjusted internals to make the alpha version of this module compatible with the current version of xstate@alpha

3.2.1

Patch Changes

  • #3829 c110c429d Thanks @Andarist! - Fixed compatibility of the generated TS types for createActorContext with pre-4.7.

3.2.0

Minor Changes

  • #3814 494203b3d Thanks @Andarist! - The Provider from createActorContext(...) now accepts the options={{...}} prop that takes the same object as the second argument to the useMachine(machine, options) hook.

    These options are no longer passed as the second argument to the createActorContext(machine) function:

    -const SomeContext = createActorContext(someMachine,
    -  { actions: { ... } });
    +const SomeContext = createActorContext(someMachine);
    
    // ...
    
    -<SomeContext.Provider>
    +<SomeContext.Provider options={{ actions: { ... } }}>
    
    // ...

3.1.2

Patch Changes

  • #3804 b53856d28 Thanks @farskid! - Interpreter options can now be specified in the second argument of createActorContext(machine, options).

3.1.1

Patch Changes

  • #3799 51d254692 Thanks @Andarist! - Fixed an issue that caused the internally used useSyncExternalStore to warn about the computed snapshot not being cached when a not-started machine service was passed to useActor.

3.1.0

Minor Changes

  • #3778 f12248b23 Thanks @davidkpiano! - The createActorContext(...) helper has been introduced to make global actors easier to use with React. It outputs a React Context object with the following properties:

    • .Provider - The React Context provider
    • .useActor(...) - A hook that can be used to get the current state and send events to the actor
    • .useSelector(...) - A hook that can be used to select some derived state from the actor's state
    • .useActorRef() - A hook that can be used to get a reference to the actor that can be passed to other components

    Usage:

    import { createActorContext } from '@xstate/react';
    import { someMachine } from './someMachine';
    
    // Create a React Context object that will interpret the machine
    const SomeContext = createActorContext(someMachine);
    
    function SomeComponent() {
      // Get the current state and `send` function
      const [state, send] = SomeContext.useActor();
    
      // Or select some derived state
      const someValue = SomeContext.useSelector((state) => state.context.someValue);
    
      // Or get a reference to the actor
      const actorRef = SomeContext.useActorRef();
    
      return (/* ... */);
    }
    
    function App() {
      return (
        <SomeContext.Provider>
          <SomeComponent />
        </SomeContext.Provider>
      );
    }

3.0.2

Patch Changes

  • #3752 4190c3fd6 Thanks @davidkpiano! - Computing the initial state is now consistent with useMachine and useActor, avoiding stale initial state problems with nested machines

4.0.0-alpha.1

Minor Changes

  • #3727 5fb3c683d Thanks @Andarist! - exports field has been added to the package.json manifest. It limits what files can be imported from a package - it's no longer possible to import from files that are not considered to be a part of the public API.

Patch Changes

3.0.1

Patch Changes

  • #3456 131d429ab Thanks @davidkpiano! - Add shallowEqual helper comparator function.

  • #3500 0dfc6d92f Thanks @Andarist! - Fixed an issue with useSelector always computing fresh snapshots internally for uninitialized services. This avoids the internal useSyncExternalStore from warning about the snapshot value not being cached properly.

4.0.0-alpha.0

Major Changes

  • #3148 7a68cbb61 Thanks @davidkpiano! - Removed getSnapshot parameter from hooks. It is expected that the received actorRef has to have a getSnapshot method on it that can be used internally.

Patch Changes

3.0.0

Major Changes

  • #2939 360e85462 Thanks @Andarist! - This package now accepts React 18 as a peer dep and the implementation has been rewritten to use use-sync-external-store package. This doesn't break compatibility with older versions of React since we are using the shim to keep compatibility with those older versions.

  • #2939 360e85462 Thanks @Andarist! - asEffect and asLayoutEffect action creators were removed. They were not fitting the React model that well and could lead to issues as their existence suggested that they are easy to use.

    To execute actions at those exact times you can always either just call your stuff directly from those effects or send events to the machine from those effects and execute explicit actions in response to said events.

  • #2939 360e85462 Thanks @Andarist! - The signatures of useMachine and useService integrating with @xstate/fsm were changed. They now only accept a single generic each (TMachine and TService respectively). This has been done to match their signatures with the related hooks that integrate with xstate itself.

Patch Changes

  • #2939 360e85462 Thanks @Andarist! - In v2 we have changed signatures of useMachine and useInterpret. Instead of accepting a list of generics they now only support a single generic: TMachine. This change, erroneously, was only introduced to types targeting TS@4.x but the types targeting previous TS releases were still using the older signatures. This has now been fixed and users of older TS versions should now be able to leverage typegen with @xstate/react.

  • #2939 360e85462 Thanks @Andarist! - useMachine for xstate now correctly rerenders with the initial state when the internal service is being restarted. This might happen during Fast Refresh and now you shouldn't be able to observe this stale state that didn't match the actual state of the service.

  • #2939 360e85462 Thanks @Andarist! - useMachine for @xstate/fsm now starts the service in an effect. This avoids side-effects in render and improves the compatibility with StrictMode.

  • #2939 360e85462 Thanks @Andarist! - Implementations given to useMachine targeting @xstate/fsm are now updated in a layout effect. This avoid some stale closure problems for actions that are executed in response to events sent from layout effects.

  • Updated dependencies [360e85462, 360e85462]:

    • @xstate/fsm@2.0.0

2.0.1

Patch Changes

  • #3089 862697e29 Thanks @Andarist! - Fixed compatibility with Skypack by exporting some shared utilities from root entry of XState and consuming them directly in other packages (this avoids accessing those things using deep imports and thus it avoids creating those compatibility problems).

2.0.0

Major Changes

  • #2674 e5a8b8dff Thanks @Andarist, @mattpocock! - To avoid breaking any consumers and to leverage the newly introduced typegen support, the major version of this package had to be bumped. While you can still use it with older versions of TS, the typegen support in this package requires TS version 4.0 or greater.

    When using hooks from @xstate/react it's recommended to skip providing explicit generics to them. Note that that generics list has changed since v1 and we now only accept a single generic, TMachine.

  • #2674 ab919d300 Thanks @Andarist! - Removed already deprecated useService from @xstate/react. You can replace its usage with useActor.

Patch Changes

  • #2957 8550ddda7 Thanks @davidkpiano! - The repository links have been updated from github.com/davidkpiano to github.com/statelyai.

1.6.3

Patch Changes

1.6.2

Patch Changes

  • #2736 2246ae051 Thanks @Andarist, @davidkpiano, @VanTanev! - The useSelector(...) hook now works as expected when the actor passed in changes. The hook will properly subscribe to the new actor and select the desired value. See #2702

  • #2685 469268d39 Thanks @farskid, @Andarist! - Fixed a regression with a development-only warning not being shown when a machine reference is updated during the hook lifecycle. This usually happens when machine options are dependent on external values and they're passed via withConfig.

    const machine = createMachine({
      initial: 'foo',
      context: { id: 1 },
      states: {
        foo: {
          on: {
            CHECK: {
              target: 'bar',
              cond: 'hasOverflown'
            }
          }
        },
        bar: {}
      }
    });
    
    const [id, setId] = useState(1);
    const [current, send] = useMachine(
      machine.withConfig({
        guards: {
          hasOverflown: () => id > 1 // id is a reference to an outside value
        }
      })
    );
    
    // later when id updates
    setId(2);
    // Now the reference passed to `useMachine` (the result of `machine.withConfig`) is updated but the interpreted machine stays the same. So the guard is still the previous one that got passed to the `useMachine` initially, and it closes over the stale `id`.

1.6.1

Patch Changes

  • #2587 5aaa8445c Thanks @Andarist! - Fixed an issue with implementations provided outside of React being wiped out and unusable.

1.6.0

Minor Changes

  • 4b4872ca #2241 Thanks @mattpocock! - Changed the behaviour of guards, delays and activities when declared as options in useMachine/useInterpret.

    Previously, guards could not reference external props, because they would not be updated when the props changed. For instance:

    const Modal = (props) => {
      useMachine(modalMachine, {
        guards: {
          isModalOpen: () => props.isOpen
        }
      });
    };

    When the component is created, props.isOpen would be checked and evaluated to the initial value. But if the guard is evaluated at any other time, it will not respond to the props' changed value.

    This is not true of actions/services. This will work as expected:

    const Modal = (props) => {
      useMachine(modalMachine, {
        actions: {
          consoleLogModalOpen: () => {
            console.log(props.isOpen);
          }
        }
      });
    };

    This change brings guards and delays into line with actions and services.

    ⚠️ NOTE: Whenever possible, use data from within context rather than external data in your guards and delays.

Patch Changes

  • fe3e859f #2522 Thanks @farskid, @Andarist! - Fixed an issue with actors not being spawned correctly by useMachine and useInterpret when they were defined a lazily evaluated context, like for example here:

    createMachine({
      // lazy context
      context: () => ({
        ref: spawn(() => {})
      })
    });

1.5.1

Patch Changes

  • 453acacb #2389 Thanks @davidkpiano! - An internal issue where the spawnBehavior import for the useSpawn(...) hook was broken internally has been fixed.

1.5.0

Minor Changes

  • 432b60f7 #2280 Thanks @davidkpiano! - Just like useInvoke(...), other types of actors can now be spawned from behaviors using useSpawn(...):

    import { fromReducer } from 'xstate/lib/behaviors';
    import { useActor, useSpawn } from '@xstate/react';
    
    type CountEvent = { type: 'INC' } | { type: 'DEC' };
    
    const countBehavior = fromReducer(
      (count: number, event: CountEvent): number => {
        if (event.type === 'INC') {
          return count + 1;
        } else if (event.type === 'DEC') {
          return count - 1;
        }
    
        return count;
      },
      0 // initial state
    );
    
    const countMachine = createMachine({
      invoke: {
        id: 'count',
        src: () => fromReducer(countReducer, 0)
      },
      on: {
        INC: {
          actions: forwardTo('count')
        },
        DEC: {
          actions: forwardTo('count')
        }
      }
    });
    
    const Component = () => {
      const countActorRef = useSpawn(countBehavior);
      const [count, send] = useActor(countActorRef);
    
      return (
        <div>
          Count: {count}
          <button onClick={() => send({ type: 'INC' })}>Increment</button>
          <button onClick={() => send({ type: 'DEC' })}>Decrement</button>
        </div>
      );
    };

1.4.0

Minor Changes

  • 849ec56c #2286 Thanks @davidkpiano! - The useService(...) hook will be deprecated, since services are also actors. In future versions, the useActor(...) hook should be used instead:

    -const [state, send] = useService(service);
    +const [state, send] = useActor(service);

Patch Changes

  • ea3aaffb #2326 Thanks @davidkpiano! - The send type returned in the tuple from useActor(someService) was an incorrect never type; this has been fixed.

1.3.4

Patch Changes

  • aa3c2991 #2223 Thanks @davidkpiano! - Support for actor refs with the .getSnapshot() method (added for spawned actors in XState version 4.19) is now supported in the useActor(...) hook.

1.3.3

Patch Changes

  • 27e7242c #2112 Thanks @davidkpiano! - The executeEffect function is no longer exported (was meant to be internal and is useless as a public function anyway). This also fixes a circular dependency issue.

1.3.2

Patch Changes

  • bb5e81ea #2050 Thanks @theKashey! - Added an explicit entrypoint for @xstate/react/fsm which you can use instead of @xstate/react/lib/fsm. This is the only specifier that will be supported in the future - the other one will be dropped in the next major version.

    -import { useMachine } from '@xstate/react/lib/fsm'
    +import { useMachine } from '@xstate/react/fsm'

1.3.1

Patch Changes

  • b076b253 #1947 Thanks @lukekarrys! - Fix typing of the service returned from the fsm useMachine hook by passing it Typestate

  • 9b5dc784 #1950 Thanks @Andarist! - Fixed an issue with toObserver being internally imported from xstate/lib/utils which has broken UMD build and the declared peer dep contract.

1.3.0

Minor Changes

  • 577ae023 #1915 Thanks @davidkpiano! - New hook: useInterpret(machine), which is a low-level hook that interprets the machine and returns the service:

    import { useInterpret } from '@xstate/react';
    import { someMachine } from '../path/to/someMachine';
    
    const App = () => {
      const service = useInterpret(someMachine);
    
      // ...
    };
  • 577ae023 #1915 Thanks @davidkpiano! - New hook: useSelector(actor, selector), which subscribes to actor and returns the selected state derived from selector(snapshot):

    import { useSelector } from '@xstate/react';
    
    const App = ({ someActor }) => {
      const count = useSelector(someActor, (state) => state.context.count);
    
      // ...
    };

1.2.2

Patch Changes

  • 4b31cefb #1780 Thanks @Andarist! - Fixed an issue with some external packages not being bundled correctly into the UMD bundles.

1.2.1

Patch Changes

1.2.0

Minor Changes

1.1.0

Minor Changes

  • 89f9c27c #1622 Thanks @davidkpiano! - Spawned/invoked actors and interpreters are now typed as extending ActorRef rather than Actor or Interpreter. This unification of types should make it more straightforward to provide actor types in React:

    import { ActorRef } from 'xstate';
    import { useActor } from '@xstate/react';
    
    const Child: React.FC<{ actorRef: ActorRef<SomeEvent, SomeEmitted> }> = ({
      actorRef
    }) => {
      // `state` is typed as `SomeEmitted`
      // `send` can be called with `SomeEvent` values
      const [state, send] = useActor(actorRef);
    
      // . ..
    };

    It's also easier to specify the type of a spawned/invoked machine with ActorRefFrom:

    import { createMachine, ActorRefFrom } from 'xstate';
    import { useActor } from '@xstate/react';
    
    const someMachine = createMachine<SomeContext, SomeEvent>({
      // ...
    });
    
    const Child: React.FC<{ someRef: ActorRefFrom<typeof someMachine> }> = ({
      someRef
    }) => {
      // `state` is typed as `State<SomeContext, SomeEvent>`
      // `send` can be called with `SomeEvent` values
      const [state, send] = useActor(someRef);
    
      // . ..
    };

1.0.3

Patch Changes

1.0.2

Patch Changes

  • c7927083 #1516 Thanks @davidkpiano! - The send function returned from the useService() now can take two arguments (an event type and payload), to match the behavior of @xstate/react version 0.x.

  • db77623a #1516 Thanks @davidkpiano! - The send value returned from the useService() hook will now accept a payload, which matches the signature of the send value returned from the useMachine() hook:

    const [state, send] = useService(someService);
    
    // ...
    
    // this is OK:
    send('ADD', { value: 3 });
    
    // which is equivalent to:
    send({ type: 'ADD', value: 3 });
  • 93f6db02 #1594 Thanks @Andarist! - Fixed an issue with internal setState in useService being called with 2 arguments instead of 1.

  • 72b0880e #1504 Thanks @Andarist! - Fixed issue with useService returning an initial state for services in their final states.

1.0.1

Patch Changes

  • c0bd0407 #1493 Thanks @davidkpiano! - There will now be a descriptive error when trying to use an actor-like object in the useService() hook, where useActor() should be preferred:

    Attempted to use an actor-like object instead of a service in the useService() hook. Please use the useActor() hook instead.

All notable changes to this project will be documented in this file.

[1.0.0-rc.7]

  • The machine passed into useMachine(machine) can now be passed in lazily:

    const [state, send] = useMachine(() => createMachine(/* ... */));
    
    // ...

    This has the benefit of avoiding unnecessary machine initializations whenever the component rerenders.

  • The useActor hook now takes a second argument: getSnapshot which is a function that should return the last emitted value:

    const [state, send] = useActor(someActor, (actor) => actor.current);

[1.0.0-rc.6]

[1.0.0-rc.5]

  • You can now schedule actions in useEffect or useLayoutEffect via:
    • asEffect - queues the action to be executed in useEffect
    • asLayoutEffect - queues the action to be executed in useLayoutEffect
import { createMachine } from 'xstate';
import { useMachine, asEffect } from '@xstate/react';

const machine = createMachine({
  initial: 'focused',
  states: {
    focused: {
      entry: 'focus'
    }
  }
});

const Input = () => {
  const inputRef = useRef(null);
  const [state, send] = useMachine(machine, {
    actions: {
      focus: asEffect(() => {
        inputRef.current && inputRef.current.focus();
      })
    }
  });

  return <input ref={inputRef} />;
};

[0.8.1]

  • Services are now kept up to date

[0.8.0]

  • The useActor() hook is now available.
  • Support for persisted states

[0.7.1]

  • Actions passed into useMachine(..., { actions: { ... } }) will now be kept up-to-date and no longer reference stale data.

[0.7.0]

Added

  • Machine configuration can now be merged into the options argument of useMachine(machine, options). The following Machine Config options are available: guards, actions, activities, services, delays and updates (NOTE: context option is not implemented yet, use withContext or withConfig instead for the meantime)
const [current, send] = useMachine(someMachine, {
  actions: {
    doThing: doTheThing
  },
  services: {
    /* ... */
  },
  guards: {
    /* ... */
  }
  // ... etc.
});

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