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and accepted by Unity. Please check for updates in 2 - 4 days here:
https://www.assetstore.unity3d.com/#!/content/87638
Breaking changes are marked with ⚠️️
Entitas
🆕 Added group.GetEntities(buffer) #624
🆕 Made group iteration alloc free #624
⚙️ Added support for multiple events per component
⚙️ Added removeComponentWhenEmpty
to optionally remove or keep empty listener component
🛠 Fixed accessing non existing component in generated event system for EventType.Removed
🛠 Fixed events inheriting unique attribute from component
⚠️ Removed EventType.AddedOrRemoved
💄 Refactored and simplified all code generators