Breaking changes
- Entitas
- Removed all matchers except AllOfMatcher
Entitas
- Added
IEnsureComponents
to optionally ensure entities passed in via ReactiveSystem have certain components - Added
IExcludeComponents
to optionally exclude entities passed in via ReactiveSystem - Added support for multiple PoolAttributes on components
[PoolA, PoolB, PoolC]
public class SomeComponent : IComponent {}
Entitas.Unity.CodeGenerator
- Added
disabledCodeGenerators
to CodeGeneratorConfig - Added code generator toggles to CodeGeneratorPreferencesDrawer
Entitas.Unity.VisualDebugging
- Nicer stats