Entitas
- GroupObserver supports observing multiple groups
- Added support for IMultiReactiveSystem
- Added internal entity._isEnabled to prevent modifying pooled entities
- Replaced internal object pool with Stack
Entitas.CodeGenerator
- Fixed generated replace method, when replacing non existent component
Entitas.Unity.VisualDebugging
- Drastically improved performance and memory usage by caching ToString() and reducing setting gameObject.name