Breaking changes
- Moved system getters from Systems to DebugSystems
Entitas.Unity.CodeGenerator
- Generated ComponentIds use array instead of dictionary for component name lookup
Entitas.Unity.VisualDebugging
- Added "Step manually" to DebugSystems
- Added activate / deactivate systems at runtime
- Displaying Systems.totalSystemsCount in SystemsDebugEditor
- Added SystemsMonitor visual graph
- Removed override DebugSystems.DestroyAllEntities()