What's Changed
- Add KHR_mesh_quantization by @Eearslya in #2
- Add material parameters and fix defaults by @Eearslya in #3
- Add: glTF::validate function by @spnda
- Add: Custom buffer memory allocator callbacks by @spnda
- Add: Ability to decompose transformation matrices by @spnda
- Fix: Set dataLocation for images with buffer view by @spnda
- Fix Base64 decoding for + and / by @Eearslya in #4
- Perf: Avoid (large) allocations in base64 decoders by @spnda
- Perf: Always move vectors if possible by @spnda
- Change: Expose more raw base64 decode functions by @spnda
- Change: New parse API by @spnda
- Change: Use std::variant over raw unions by @spnda
- Change: Use of concepts in headers if C++20 is used by @spnda
Full Changelog: v0.1.0...v0.2.0