github spnda/fastgltf v0.2.0

latest releases: v0.7.1, v0.7.0, v0.6.1...
18 months ago

What's Changed

  • Add KHR_mesh_quantization by @Eearslya in #2
  • Add material parameters and fix defaults by @Eearslya in #3
  • Add: glTF::validate function by @spnda
  • Add: Custom buffer memory allocator callbacks by @spnda
  • Add: Ability to decompose transformation matrices by @spnda
  • Fix: Set dataLocation for images with buffer view by @spnda
  • Fix Base64 decoding for + and / by @Eearslya in #4
  • Perf: Avoid (large) allocations in base64 decoders by @spnda
  • Perf: Always move vectors if possible by @spnda
  • Change: Expose more raw base64 decode functions by @spnda
  • Change: New parse API by @spnda
  • Change: Use std::variant over raw unions by @spnda
  • Change: Use of concepts in headers if C++20 is used by @spnda

Full Changelog: v0.1.0...v0.2.0

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