Full release (including base pak) will be uploaded once this release has passed testing and no major issues crop up.
Due to optimized compression, releases are now attached to 'Assets' directly on Github, which you can download below.
The game will automatically try to find an installed copy of Heretic II on your system (Steam, GOG, Original PC Release) and extract the two needed PAKs files from it to run. If it doesnt find them, it will then check for the CD version, or finally, it is down to yourself to provide the two PAK files from the original release, Htic2-0.pak and Htic2-1.pak, and place in the 'base' folder in order to run. See Installation on the README FOR INFO.
Heretic II Remastered — Release Notes R8_0
Platform Changes
- Upgraded to SDL 3.4.4 (Bugfixes)
- Upgraded to OpenGL 4.6 (Enables advanced effects such as northen lights, UI animations and performance improvements)
- Enhanced OpenAL sound with 3D Effects (EFX) - Added toggle to Audio Settings.
Bug Fixes
- Fixed MSSA bug causing SDL window to vanish under Linux / Wine
- Fixed bug that could cause crash on new games
- Fixed overflow that could happen when attempting to read base PAK that could cause garbage data read
- GameX86.dll hardcode is now GameX64.dll to reflect 64bit changes
- Fixed long-loading operations from freezing the main window thread, allowing message pumps to still continue.
Enhancements
- Added fade in / fade out to popup texts.
- Fixed long-loading operations from freezing the main window thread, allowing message pumps to still continue.
- Significantly upgraded Client Effects for improved particles, bug fixes, performance and stability
- Improved detail of UI and other in-game textures.
- Added screen fade transition to make map and loading transitions more seamless.
- Added menu item confirmation feedback - a scribble underline animation now appears (Cut feature from original)
- Improved menu / book animations and added additional polish to loading screen, a starfield now appears in the widescreen display to add more visual depth.
- Added Northen Lights to Silverspring (Cut feature from original!)
- Add randomly generated mist clouds floating above ground in Darkmire Swamps.
Full Changelog: R6...R8_0