The 2.5.0.0110 release is a bug fix and graphical polish release that adds:
-Cleaner foreground mask edges and alignment.
-Room-matched model lighting.
-Softer contact shadows that follow model shape and rotation.
-Implemented softer floor and wall planar shadows with feathered edges and reduced opacity.
-AO/GI sampling is now stationary, film grain changes seeds instead of scrolling, and model noise no longer scales with depth. (Stops scanlines and banding)
It also adds bug fixes from the community below:
Source: opusliews/AloneInTheDarkReHaunted, upstream-bug-fixes, reviewed at branch revision 37a39828ba998c68aa165860e35c6f13ea07cd1c.
The following fixes are integrated into this tree. Commit IDs identify their upstream implementations; local adaptations retain the per-game atlas archive selection and track bounds checks.
| Area | Change | Upstream commit |
|---|---|---|
| Audio | Stop room loops on room/floor changes, save loading and leaving gameplay | bbb0e68e
|
| Lighting | Drive dark-room masking from lightOff, with the original light circle
| 6b60de2b
|
| Lighting | Use variable 7 for lamp glow | 79ea7695
|
| Lighting | Restrict AITD1 lantern handling to object 13 | d5b847b7
|
| Particles | Correct blood/smoke allocation sizes and effect cleanup | 68c8faf7
|
| Audio | Mix at the application stream's requested sample rate | 49d54cc4 (already present locally)
|
| Shadows | Hide the player shadow during the collapsed-corridor fall | dd2d068e
|
| Smoke | Restore Smoking Room timing and damage | 74f325b1
|
| Smoke | Restore the original translucent sphere cloud | a8035980
|
| HD mode | Apply background-setting changes immediately | 56e5707e
|
| Atlases | Cap generated atlases and avoid loading oversized archive images | 1e47e191
|
| Saves | Refresh each slot's preview texture | c4f2cdbe
|
| Audio | Play the queued second sample after its first voice ends | 7052ad90
|
| Saves | Preserve object tables larger than 300 | efe72b04
|
| Pickup | Require separation after dropping; use a 32-bit prompt cooldown | 4cedd4a8
|
| Water | Clip AITD1 models at the cave waterline; retain later-game shaking | 436344cd
|
| Scripts | Fix cellar/tunnel arrivals, TRACK 40/41 and worm soft-locks | efdedeff
|
The optional furniture-pushing behavior change (afbfd4cb) is excluded. Furniture retains its existing collision behavior.