github spacefarergames/AloneInTheDarkReHaunted 2.5.0.0110

3 hours ago

The 2.5.0.0110 release is a bug fix and graphical polish release that adds:

-Cleaner foreground mask edges and alignment.
-Room-matched model lighting.
-Softer contact shadows that follow model shape and rotation.
-Implemented softer floor and wall planar shadows with feathered edges and reduced opacity.
-AO/GI sampling is now stationary, film grain changes seeds instead of scrolling, and model noise no longer scales with depth. (Stops scanlines and banding)

image

It also adds bug fixes from the community below:

Source: opusliews/AloneInTheDarkReHaunted, upstream-bug-fixes, reviewed at branch revision 37a39828ba998c68aa165860e35c6f13ea07cd1c.

The following fixes are integrated into this tree. Commit IDs identify their upstream implementations; local adaptations retain the per-game atlas archive selection and track bounds checks.

Area Change Upstream commit
Audio Stop room loops on room/floor changes, save loading and leaving gameplay bbb0e68e
Lighting Drive dark-room masking from lightOff, with the original light circle 6b60de2b
Lighting Use variable 7 for lamp glow 79ea7695
Lighting Restrict AITD1 lantern handling to object 13 d5b847b7
Particles Correct blood/smoke allocation sizes and effect cleanup 68c8faf7
Audio Mix at the application stream's requested sample rate 49d54cc4 (already present locally)
Shadows Hide the player shadow during the collapsed-corridor fall dd2d068e
Smoke Restore Smoking Room timing and damage 74f325b1
Smoke Restore the original translucent sphere cloud a8035980
HD mode Apply background-setting changes immediately 56e5707e
Atlases Cap generated atlases and avoid loading oversized archive images 1e47e191
Saves Refresh each slot's preview texture c4f2cdbe
Audio Play the queued second sample after its first voice ends 7052ad90
Saves Preserve object tables larger than 300 efe72b04
Pickup Require separation after dropping; use a 32-bit prompt cooldown 4cedd4a8
Water Clip AITD1 models at the cave waterline; retain later-game shaking 436344cd
Scripts Fix cellar/tunnel arrivals, TRACK 40/41 and worm soft-locks efdedeff

The optional furniture-pushing behavior change (afbfd4cb) is excluded. Furniture retains its existing collision behavior.

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