github spacefarergames/AloneInTheDarkReHaunted 2.2.0.2704

7 hours ago

To install, see readme. Simply copy the whole archive contents into the same folder as your AITD1 copy, run TATOU.exe and you are good to go! The game can also install automatically into your Steam / GOG copy if (Steamless = false) is in config.

On Linux, simply run launch_tatou.sh SH script from a terminal (it launches the Tatou ELF binary from working directory), and away you go. Supports Vulkan / OpenGL on Linux with X /Wayland support using SDL. Supports the entire working set that the Windows version does, but uses either Vulkan / OpenGL depending on installed graphics driver for OS.

On macOS (11.3 or above required, uses Metal), simply run the Tatou.app bundle. The bundle isnt signed or notarized, so it is down to the user to allow it to run through macOS security settings. Supports all feature sets that Windows and Linux builds do.

Due to new compression applied to the HDA archives, releases are now optimized enough to be hosted on GitHub. To download the latest release, see Assets!

Alone In The Dark: Re-Haunted — Release Notes v2.2.2704
Version 2.2.2704 delivers targeted bug fixes and quality-of-life improvements across audio, input, and character selection systems.


Improvements

Updated texture atlases and updated the Menu UI navigation sounds to be more original and fitting to for the game instead of using the AITD4 (more technical ones)

Bug Fixes

Audio

  • Fixed distorted audio on PipeWire / non-44100 Hz systems — On Linux systems where the audio server (e.g. PipeWire) runs at a native sample rate other than 44100 Hz, all audio previously played with constant distortion and crackling. The SDL3 static backend was incorrectly passing the device's native sample rate to SoLoud's internal engine, causing double-resampling. SoLoud now generates audio at the requested 44100 Hz and SDL3 handles resampling to the device rate internally. Systems using ALSA directly at 44100 Hz are unaffected.

Character Selection

  • Fixed Emily (Heiress) voice being pitched up / sped up — On the character selection screen, the Heiress voice-over was being played back at 1.15× speed due to an incorrect g_voPitchMultiplier override. The Detective voice was similarly affected at 1.05×. Both characters now play their intro voice-overs at the correct natural pitch (1.0×).

Improvements

Input

  • WASD movement support — W, A, S, D keys now work as secondary movement inputs alongside the arrow keys and any custom key bindings configured in the controls menu. WASD is always active and does not replace or interfere with existing bindings.

Technical Details

Modified Files

File Change
ThirdParty/soloud.cmake/soloud/include/soloud_backend_data_sdl3.h Added requestedAudioSpec field to SoLoudBackendDataSdl3
ThirdParty/soloud.cmake/soloud/src/backend/sdl3_static/soloud_sdl3_static.cpp postinit_internal now uses requested rate/channels; mixer callback uses requested spec for sample count
FitdLib/AITD1.cpp Removed incorrect g_voPitchMultiplier overrides (1.15× Heiress, 1.05× Detective) from ChoosePerso()
FitdLib/input.cpp Added WASD as hardcoded secondary directional keys in readKeyboard()

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