github sp-tarkov/build v3.5.6
SPT 3.5.6 (23043)

latest releases: 3.11.4, 3.11.3, 3.11.2...
9 months ago

Hotfix: updated various JSONs to match live (16/05/2023)

DO NOT INSTALL THESE FILES INTO YOUR LIVE EFT FOLDER

Requires EFT 0.13.0.4.23043 (released 15th May 2023)

Release notes

Updated SPT to support the latest EFT version (Changes found here)

Mod compatibility

  • 99% of server and client mods made for 3.5.5 are compatible

Profile compatibility

  • 3.5.x profiles are compatible with 3.5.6

Automatic install instructions (Recommended)

Manual install instructions

  • Download Escape from Tarkov from https://www.escapefromtarkov.com/
  • Copy the live Tarkov folder to another location, call it something like "spt355" (Do NOT copy to a protected location, e.g. your Desktop)
  • Do not remove the live Tarkov folder, it must remain in the original install location for SPT to function
  • Copy contents of RELEASE-SPT-3.5.6-23043 (found at the bottom of this post) into your newly created 'spt355' folder using 7Zip
  • Run Aki.Server.exe and wait for it to start
  • Start Aki.Launcher.exe
  • Enter any username into the username box (NOT the same details as your live account)
  • Click login - choose the edition you want (EoD, Standard, etc)
  • Click 'Start game'

Additional notes on installing manually can be found here

Upgrading from 3.5.x / Migrating existing profiles to SPT 3.5.6

  • Install 3.5.6 into a new folder, copy the user/profiles folder from your SPT 3.5.x folder into your new SPT 3.5.6 folder

Known SPT issues

  • RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
  • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
  • Selecting the overview tab as a scav can break your client - workaround: alt+f4 to escape
  • Your active flea offers are marked as expired when the server is offline and items are returned in the mail
  • Flea categories don't always show the correct number of offers when filtering by item
  • Extracts are not the same as live, scavs can spawn in PMC spots
  • The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)
  • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
  • Some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data
  • Insured quest items that are consumed in a quest can be returned to the player
  • The hideout wall is a hot mess right now, BSG have refactored how it works and we need to gut all of the server code that interacts with it and start again. Expect weirdness.
  • The post-raid screen shown after a scav raid displays 0 XP, this is incorrect and your scav does earn XP from the raid
  • Clicking sort on a container can sometimes cause items to vanish

Known NON-SPT issues

  • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false
  • Rogues are insanely difficult, this is by BSG's design
  • Tagging items in raid with special characters, e.g. , or " can corrupt the profile on exiting the raid
  • Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using horde mode on all maps except factory
  • Receive All shows when nothing can be collected from mail

CHANGES

ADDED

  • Added Green Corridor quest
  • Added Special Equipment quest

UPDATED

  • Updated Launcher to show a brief description of what each profile does
  • Made labs access cards purchasable on flea
  • Updated French server translations
  • Updated Spanish server translations
  • Updated flea prices
  • Updated a lot of quests' prerequisites/exp rewards to match EFT wiki
  • Made taiga knife much rarer on cultists

FIXED

  • Fixed bug that caused bots to not have correct skill values (should fix cultists having footstep sounds)
  • Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
  • Skip adding weapon items to mod pool if item has no _props property instead of just showing error

MODDERS

  • Added addBundle() to BundleLoader
  • Added serverImagePathOverride record to IHttpConfig interface
  • Renamed BaseClases.MOD_CONTAINER to MOB_CONTAINER
  • Fixed the typo 'recipieId` that was peppered throughout the hideout code
  • Made LookupItem<T, I> in HandbookHelper use Maps instead of Records
  • Added lots of missing properties to Props interface in ITemplateItem
  • LocalisationService now expects a DatabaseServer in its constructor

Modder guidance

A short guide can be found here

The example mods have been updated for this release

  • All resolvable classes can be found here
  • Code documentation can be found here

Zip hash

Release Hash: 4m12xXBJgu7Anl4D+vI3Ww==

Thanks

  • Waffle
  • DrakiaXYZ
  • Morphine
  • gaylatea
  • BySempron
  • SamSWAT
  • Memegician

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