DO NOT INSTALL THESE FILES INTO YOUR LIVE EFT FOLDER
Requires EFT 0.13.0.22032 (released February 2023)
If this is your first time installing SPT consider using the SPT installer, you can find it here
A guide to installing SPT manually can be found here
Release notes
3.5.1 was focused on bug fixing after 3.5.0 release.
3.5.1 files CANNOT be extracted on top of an existing 3.5.0 install. It MUST be installed into a fresh copy of EFT. (profiles can be copied over later)
Mod compatibility
- Mods made for 3.4.1 are NOT compatible with 3.5.1
- Some mods made for 3.5.0 are compatible, it's advisable to wait for the mod creator to confirm their mods work on 3.5.1 before using them
Profile compatibility
- 3.5.0 profiles are compatible with 3.5.1
Automatic install instructions
- Download Escape from Tarkov from https://www.escapefromtarkov.com/
- Make a new folder somewhere (not your desktop or program files)
- Download the SPT-INSTALLER tool and copy the contents into the folder you've created
- Run
SPT_AKI_Installer.exe
and let it complete - Run
Aki.Server.exe
and wait for it to start - Start
Aki.Launcher.exe
- Enter any username into the username box (NOT the same details as your live account)
- Click login - choose the edition you want (EoD, Standard etc)
- Click 'Start game'
Manual install instructions
- Download Escape from Tarkov from https://www.escapefromtarkov.com/
- Copy the live Tarkov folder to another location, call it something like "spt341" (Do NOT copy to a protected location, e.g. your Desktop)
- Do not remove the live Tarkov folder, it must remain in the original install location for SPT to function
- Copy contents of
RELEASE-SPT-3.5.1-22032
(found at the bottom of this post) into your newly created 'spt351' folder using7Zip
- Run
Aki.Server.exe
and wait for it to start - Start
Aki.Launcher.exe
- Enter any username into the username box (NOT the same details as your live account)
- Click login - choose the edition you want (EoD, Standard, etc)
- Click 'Start game'
Migrating existing profiles to SPT 3.5.1
- Install
SPT 3.5.1
into a fresh folder, copy theuser/profiles
from yourSPT 3.5.0
folder into your newSPT 3.5.1
folder
Known SPT issues
- Server exe has a different icon (green shape) compared to the launcher
- RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
- Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
- Selecting the overview tab as a scav can break your client - workaround: alt+f4 to escape
- Your active flea offers are marked as expired when the server is offline and items are returned in the mail
- Flea categories don't always show the correct number of offers when filtering by item
- Extracts are not the same as live, scavs can spawn in PMC spots
- The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)
- Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
- Some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data
- Insured quest items that are consumed in a quest can be returned to the player
Known NON-SPT issues
- BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing
configs/ragfair.json/dynamic/blacklist/enableBsgList/false
- Rogues are insanely difficult, this is by BSG's design
- Tagging items in raid with special characters, e.g.
, or "
can corrupt the profile on exiting the raid - Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using
horde mode
on all maps except factory Receive All
shows when nothing can be collected from mail- Moving items around in the inventory is very quiet
ADDED
- Added recoil changes made by BSG
- Increased chance of labs keycard on player scav
- Added config property
fitLootIntoContainerAttempts
to control how many times the code will attempt to add loot to a container before stopping (default is 2 attempts) - Added chance for PMCs to spawn at start of raid on interchange
- Added ability to configure what equipment is lost on PMC death (
configs/lostondeath.json
) - Added custom PMC bot waves to labs at start of raid
- Added option for modders to disable checking highest trader price when item is listed on flea
- Added separate generation for PMCs vest loot that includes 1x2 sized items (300 extra possible items)
- Added separate loot whitelist/blacklist for PMCs backpack/pocket/vest containers in
configs/bot.json
- Added skybridge key to forced loot
UPDATED
- Updated to EFT 22032
- Adjusted max alive bots for some maps:
- Woods - 15 to 18
- Shoreline - 15 to 20 (Allow resort scavs to spawn)
- Lighthouse - 15 to 20 (allow scavs to spawn with rogues taking majority of slots)
- Reserve - 15 to 20 (more slots for raiders to spawn late raid when triggering alarm)
- interchange 15 to 18
- Updated flea prices
- Set Loose Loot multipliers back to default (we have enough dumps to not need the multipliers)
- Updated Bot loot/equipment data with live data dumps
- Updated
A Shooter Born in Heaven
to require shots over 100 meters instead of 125 - Updated boss spawn chances to match live
- Updated Backpack item ergo/mousePenalty value changes made to live
- Updated quest
Capturing outposts
to match live requirement of 8 kills instead of 12 - Updated bot loot using live dump data
- Updated map loot data using live dump data
- Removed stims from assault scavs
- Removed stims from marksman
- Blacklisted quest items from airdrops
- Updated large waves (4+ bots) into multiple small waves of 1 scav each, this should help prevent raids feel less empty as the raid progresses (this is due to how BSG culls large waves into single scavs if they're waiting to spawn for too long)
- Log name of mod in console if it encounters incompatibilities with other mods
- Updated PMCs to not shoot at targets head for a longer period of time after first contact
- Reduced conversion rate of Raiders to PMCs to 5-10%
- When checking if a mod is compatible with a weapon slot, only fail it if item is not in slots filter array and items base class doesn't match
- Updated PMC names
- Repeatable elimination quests can be configured around the players current level
- Players level 1-15 will have slightly simpler daily elimination quests
- Players 16+ will have same settings as before
- Rewrote map loot data generation from scratch, changes:
- Loose weapons will have attachments (e.g. Kiba in interchange / usec camp in woods) and have ammo in their magazines
- Loose weapon spawns can have different weapons in the same place
- Eliminated Vases / roosters / rollers appearing in the same spot every raid
- Ammo boxes/magazines will have cartridges in them without the server having to perform complicated actions
- Fixed magazines being empty in containers
- Round limb max HP to whole number when generating a bot
- Updated PMC loot whitelist and blacklist with more item categories
- PMC AI changes; made them investigate sounds more often and fixed a bug that made them not attack as much as they should
FIXED
- Fixed trader assorts unlocked by quest completion not showing
- Don't show order.json error in console
- Fixed trader icons being in wrong order
- Fixed correctly remove item from fastpanel when its moved into a container that does not support access from the quick-access panel
- Fixed Remove loot persistence code from lost on death system
- Fixed
Cargo X part 2
quest item not appearing after player death - Fixed Players' scav being given a random PMC name
- Fixed loot in your pocket persisting after death
- Fixed an issue that caused quests to not properly reset on death if the quest had a condition to find an item that was used by multiple quests (e.g. Cargo X - Part 2)
- Fixed bug where magazines that hold > ammo stack size contained 1 stack of cartridges (e.g. 90 round drum having 1 stack of ammo instead of 2 (60 + 30)) - Affects magazines found as loot in a map and on bots
- Fixed
Friend from the west Part 1
requiring the completion of Golden Swag instead of the intended quest Supplier - Fixed the player hearing the sound of a visor being lowered when an AI spawns with a visor
- Fixed weapons with buffs purchased from traders now have the buff when they arrive in your inventory
- Fixed showing the max-rep discount items on fence for players without max fence rep
- Fixed weapons overlapping each other inside a PMC bots backpack
- Fixed rogues not spawning on lighthouse
- Fixed 120-sized ammo boxes on bots having a single stack of cartridges
- Fixed smoke grenades not playing the fuse sound on throw (Issue on live offline)
- Fixed sound of lowering face shields not following the player as they move (Issue on live offline)
- Fixed bots not spawning when pre-raid options screen left at default settings
- Fixed mods not logging when they encounter an error
- Fixed
Green Corridor/Road Closed
appearing for both sides - Fixed error message Mod {{mod}} requires {{modDependency}} version {{requiredVersion}}. Current installed version is {{currentVersion}} not showing correctly
- Fixed adding quote marks to a map marker corrupting the players profile
- Fixed insurance code always returning items not attached to other items
- Fixed developer BEAR profile not having quest started rewards on game start
- Fixed being able to hand in the mod of a weapon to a handover quest (e.g. handing in a magazine for
Debut
instead of mp-133) and getting the whole item back - Fixed
Counteraction/Our Own Land
showing for the wrong side - Fixed trader assorts unlocked by starting a quest disappearing once the quest was completed
- Fixed buy weapon preset page letting you pay money for a locked item from a trader
- Fixed broken extracts being chosen for daily quests
- Fixed armor items with level 0/1 protection level having their durability randomised on flea
- Fixed
Reserve
quest to require completion ofthe delicious sausage
instead ofHuntsman path Secured perimeter
- Fixed error that occurs when trying to scav into Labs
- Fixed weapons generated with the wrong ammo in static containers (e.g. .366 inside an SKS)
Modders
- Implemented
client/profile/settings
endpoint - Implemented
client/match/group/current
endpoint - Updated
maxBotCap
map names for new patch - Updated
IGetRaidConfigurationRequestData
with new properties - Set HP update time when generating bots
- Reworked map loot to use composed keys
- Fixed
CustomItemService
not saving the correctparentId
into the handbook - Added
purchasesAreFoundInRaid
to trader config
Modder guidance
A short guide can be found here
The example mods have been updated for 3.5.1
Thanks
fuser55
Terkoiz
Alex
CWX
Kaeno
Kiobu
R3
gaylatea
SamSWAT
Everyone who reported a bug