github sp-tarkov/build v3.2.6
SPT 3.2.6 (20243) BETA

latest releases: 3.11.4, 3.11.3, 3.11.2...
9 months ago
  • Updated to support EFT patch 12.12.20243
  • Feature: Added new experimental spt PMC bots
    • Each bot chooses from 13 different bot personalities (Raider/Rogue/Killa etc)
    • Active on: all maps
    • Configured through config/bot.json
  • Feature: Exposed more weather values in config/weather.json and added weightings to them
  • Feature: Added pseudo-player barter offers to flea market
  • Feature: Updated map loot with more data dumps
  • Feature: Handle opening Halloween reward containers (Pumpkins), give proper food rewards
  • Feature: Added clothing weighting systems for bots, configured through config
    • PMC attire when player is low level is weighted towards the default clothing options
  • Feature Added equipment weighting systems for bots, configured through config
    • MP-133 is more common on scavs when player is low level
    • 3M armor is more common on scavs when player is low level
    • Toz-106 is more common on scavs when player is low level
  • Feature: Updated flea prices with live data
  • Feature: Added Halloween headgear to scavs during Halloween event
  • Feature: PMCs will have their faceshield down 75% of the time instead of 50%
  • Feature: Added localisation support to the server
    • Server can now be translated into different languages
      • "en", "ru", "cn", "fr", "cz", "ge", "it", "kr", "jp", "es", "de", "tu", "hu", "pl", "po", "sk"
    • Currently, only English, Russian, Chinese, Spanish(partial) and Korean have been implemented
    • By default, the server tries to use your computers langauge, if it cant find it / the language it finds is not supported, it will use English
    • The language can be set manually Aki_Data/Server/Configs/locale.json set desiredServerLocale to one of the languages described above e.g. de for German
    • Server language defaults to English if the language chosen cannot be found
  • Fix: Less empty nvg frames should spawn on PMC helmets
  • Fix: PMC helmets will have more variety of NODs, not just the t7 thermal
  • Fix: Sorting flea offers by price will correctly place non-rouble items
  • Fix: Reduce chance of incompatible/conflicting mod items being added to bot equipment and weapons
  • Fix: Item mods were being added multiple times to the dynamic mod pool, slowing down bot generation
  • Fix: Some 1 euro/dollar trader offers were showing on the flea for 0 dollars
  • Fix: Editing a traders presets will correctly send you back to the main menu and not corrupt your profile
  • Fix: The MIN/AVG/MAX values shown when listing an item on the flea are more accurate and take into account barter offers
  • Fix: Woods Keeper quest start requirements was altered to not need Sell Out completed
  • Fix: Significantly reduced time drift between client and server
  • Fix: Airdrop blacklist in config/airdrop.json now properly blocks weapons
  • Fix: Adjust bot generation counts to better prevent game stalls during gameplay
  • Fix: Attempted to improve PMCs not shooting player scav
  • Fix: Increased max bot cap for Labs and Factory
  • Fix: Adjust bot equipment slot generation order to reduce conflicts (FaceCover then HeadWear then EarPiece)
  • Fix: Raids will not fail when choosing random for bot difficulty on the pre-raid screen
  • Fix: The following bots will have their faceshield down/active at all times
    • Killa
    • Gluhar followers
    • Reshala followers
  • Fix: Reduce delay from using airdrop flare and plane being spawned to 5 seconds
  • Translation: Added Japanese support to launcher

Modders

  • Refactor: Improved accuracy of how warnings[] is handled inside client response object
  • Refactor: Cleanup bot gen code with comments and more checks
  • Refactor: Cleanup of Inraid code
    • Renamed saveProgress() to savePostRaidProgress()
    • Removed unused params on getWeaponDurability(), getRaidMenuSettings and getAirdropConfig
  • Refactor: generateModsForEquipment() now requires botRole as a parameter
  • Refactor: createModItem() now requires botRole as a parameter
  • Feature: Added blacklist check to dynamic PMC gear code
  • Feature: Added support for custom events (only gear changes currently)
  • Feature: Support custom gear changes for custom events
  • Feature: Added 2 new bot equipment properties in config/bot.json equipment section:
    • lightLaserIsActiveChancePercent
    • faceShieldIsActiveChancePercent
  • Feature: broke up generateAndAddWeaponsToBot() into sub functions, notably getDesiredWeaponsForBot()
  • Feature: config/bot.json equipment supports a new clothing section, see pmc section for example
  • Feature: config/bot.json equipment supports a new weightingAdjustments section, see assault section for example
  • Feature: added getChance100() to RandomUtil to centralise getting a percentage check out of 100 instead of doing this.randomUtil.getIntEx(100) <= percentValue
  • Feature: Adjusted config/weather.json windSpeed to accept multiple values and weightings
  • Feature: Adjusted config/weather.json windDirection to accept multiple values and weightings
  • Feature: Adjusted config/weather.json rain to accept multiple values and weightings
  • Feature: Adjusted config/weather.json fog to accept multiple values and weightings
  • Feature: Added getInRaidTime() to WeatherController for getting the in-game time. (can be coupled with the ApplicationContext MATCH_INFO property dateTime to figure out if its AM or PM (am = CURR, pm = PAST))
  • Feature: Added random loot container reward system that can be used through config/inventory.json, RandomLootContainer event is handed via InventoryController/openRandomLootContainer
  • Feature: Usec/Bear PMCs can be given different types from config/bot.json inside pmcType, existing pmcType data has been replaced

Thanks

  • JustNU and SamSWAT - Russian translations
  • Lua - Korean translations
  • Sarix - Chinese translations

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