github sp-tarkov/build v3.2.3
SPT 3.2.3 (19428)

latest releases: 3.11.4, 3.11.3, 3.11.2...
9 months ago

Hotfix - 14/09/2022

  • Fix bots not spawning on labs
  • Bots will now spawn earlier on labs
  • Blacklist armors level 1/2/3 from spawning in airdrops
  • Blacklist sanitars bag from airdrops
  • Limit rigs to a max of 2 in airdrops

Needs EFT 12.12.31.19428 (released 23rd August 2022)

If this is your first time installing SPT consider using the AKI installer, you can find it here

A guide to installing SPT manually can be found here

Release notes

More bug fixes and quality of life features surrounding bots

Mod compatibility

Mods made for 3.2.2 probably won't work without updates by their creators

Profile compatibility

3.X.X - Compatible
2.3.X and older - Incompatible

Updating from 3.2.2

  • Download SPT 3.2.3
  • Extract contents into existing SPT 3.2.2 folder, ensure you overwrite everything
  • Play

Fresh Automatic install instructions

  • Download Escape from Tarkov from https://www.escapefromtarkov.com/
  • Make a new folder somewhere (not your desktop or program files)
  • Download the SPT-INSTALLER tool and copy the contents into the folder you've created
  • Run SPT_AKI_Intaller.exe and let it complete
  • Run Aki.Server.exe and wait for it to start
  • Start Aki.Launcher.exe
  • Enter any username into the username box (NOT the same details as your live account)
  • Click login - choose the edition you want (EoD, Standard etc)
  • Click 'Start game'

Fresh manual install instructions

  • Download Escape from Tarkov from https://www.escapefromtarkov.com/
  • Copy the live Tarkov folder to another location, call it something like "spt323" (Do NOT copy to a protected location, e.g. the desktop)
  • Do not remove the live Tarkov folder, it must remain in the original install location for SPT to function
  • Download and copy the contents of the downgrade patcher, run the patcher.
  • Copy contents of RELEASE-SPT-3.2.3-19428 (found at the bottom of this post) into the newly created 'spt323' folder using WinRar or 7Zip
  • Run Aki.Server.exe and wait for it to start
  • Start Aki.Launcher.exe
  • Enter any username into the username box (NOT the same details as your live account)
  • Click login - choose the edition you want (EoD, Standard, etc)
  • Click 'Start game'

Migrating existing profiles to the new version

  • Install SPT 3.2.3, copy the user/profiles from your SPT 3.2.2 folder into your SPT 3.2.3 folder

Known SPT issues

  • Choosing 'medium' difficulty on the pre-raid screen causes bots to not spawn and cause the player to be unable to exfil
  • Airdrop item blacklist inside config/airdrop.json is ignored
  • Aircraft do not fire flares when performing an airdrop
  • Flare guns do not summon air drops; this may be added in a future release
  • Scav daily quests have not been implemented; they will be added in a future release
  • Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
  • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
  • Selecting the overview tab as a scav can break your client - workaround: alt+f4 to escape
  • Looting while extracting can break the client - workaround: alt+f4 to escape
  • Flashbangs don’t give the ear ringing (tinnitus) effect
  • Christmas items can still be found as loot
  • Your flea offers are marked as expired when the server is offline and items are returned in the mail
  • Flea categories don't always show the correct number of offers when filtering by item
  • Time drift - the server and raid times slowly drift apart over time
  • Extracts are not the same as live, scavs can spawn in PMC spots
  • Completing a quest that pushes a trader to the next loyalty level does not always correctly unlock the new level's items - workaround: buy an item from the trader to trigger the missing items to show
  • Bleeds will vanish from your character on exiting a raid
  • The server will not load when placed in a folder path containing Unicode characters
  • Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn in the same area
  • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
  • High level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data

Known NON-SPT issues

  • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing the ragfair config
  • Rogues are insanely difficult, this is by BSG's design
  • Scavs are much harder to fight, this is by BSG's design
  • Game stuttering/lag will occur when bots spawn in
  • Being killed when looting causes the game client to soft-lock
  • Opening a 120 bullet ammo pack in-raid creates a single stack of 120
  • The game can get stuck on the menu loading screen for five minutes. The workaround is to press f12 to open/close the mod menu multiple times
  • Tagging items in raid with special characters, e.g. , or " can corrupt the profile on exiting the raid

Changes

  • Added airdrops
  • Server now caches bots that are created on map start:
    • Should reduce frame hitching/drops when a bot is spawned mid-raid
  • Improved PMC weapon generation:
    • Iron sights now spawn in pairs
    • Reduced chance of weapons spawning with empty scope mounts
  • Improved PMC headgear generation - can now spawn with different attachments:
    • Chops
    • Face shields (on or off)
    • Covers
    • Flashlights (on or off)
    • NVGs (on or off)
  • Quest changes:
    • Psycho Sniper: Sniper skill level 9 → 8
    • Grenadier: 12 kills → 8 kills
    • Capturing Outposts: 15 kills → 12 kills (at each location)
    • Huntsman Path - Eraser P1: Removed quest completion requirement of factory chief to start
    • Postman Pat Part 2: Changed quest requirement to be 'started' or 'complete'
    • Remove quest completion requirement of Zhivchik for starting Wounded beast
  • Bot item changes
    • assault and cursedAssault
      • Antique axe → less common
      • Grenades 5 max → 2 max
      • Magazines 2 min → 1 min
      • Stims 1 max → 0 max
    • followerBully and marksman
      • Grenades 5 max → 4 max
    • pmcBot
      • Grenades 5 max > 4 max
      • Drugs 1 max > 2 max
  • Blacklisted a number of scope mounts when using randomised PMC loot due to them causing errors
    • mount_dovetail_kmz_1p59_mount
    • mount_all_geissele_super_precision_30mm_ddc
  • Updated Collector quest to include new requirements and starting level
  • Updated PMC names with Patreon supporters
  • Updated to only show default weapon presets on flea (can be changed in config)
    • (Lots of the more extravagant templates could be purchased for cheap and resold for x10 the cost)
  • Added medical item type to PMC bot loot pool
  • Improved loot selection for PMC bots
  • Reduced chance of high level ammo spawning on scavs
  • Added more community members as PMC names
  • Updated goon spawn rates to match live

Fixes

  • Fixed bug that caused fence to refresh every three seconds
  • Fixed bug that caused bots with magless weapons (MP-18) to be generated with only 1-4 cartridges

Modders

  • New class BotGenerationCacheService
    • BotController.generate() generates all bots and caches them using the above class
    • When a bot is requested by the client mid-raid, it retrieves a cached bot from this service instead of generating a new one
  • Majority of logic inside BotWeaponGenerator.addExtraMagazinesToInventory() was moved into new classes that implement the interface IInventoryMagGen
    • Cache is cleared on raid end inside MatchController.endOfflineRaid()
  • Moved BotGenerator.shouldBotBePmc() to BotHelper
  • Modifications to BotGeneratorHelper.generateModsForWeapon()
  • Moved mod limit code out of BotGeneratorHelper.generateModsForWeapon() and into initModLimits()
  • Made BotWeaponGenerator.constructWeaponBaseArray() protected
  • Moved scope/light/laser limiting code out of BotGeneratorHelper.generateModsForWeapon() and into modHasReachedItemLimit()
  • Added showDefaultPresetsOnly to config/ragfair.json - false now shows all presets, not just default
  • Added randomisedArmorSlots to config/bot.json to enable the randomisation of mods on chosen armour slots (helmet/rig)
  • Made properties in ITemplateItem/upd optional – this should make using CustomItemService easier
  • Inside BotLootCacheService.addLootToCache(), the code will only add unique items to loot pools on generation
  • Moved code out of BotLootCacheService.addLootToCache() into sub functions - sortPoolByRagfairPrice() and addUniqueItemsToPool()
  • Added WeaponTypes enumeration

The example mods have been updated for 3.2.3

  • All resolvable classes can be found here

Modder guide

Can be found here

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