- Channels counter clarity (messages vs lines) - Channel header counter now shows message position within the currently renderable message window (
1/N), not wrapped-line position. This makes counter behavior easier to understand when long messages consume many screen lines. - Counter behavior explained - Message buffers are still
DM=20andChannels=100, but visible navigation depends on render cache (160wrapped lines). With long texts, oldest buffered messages may be outside the current renderable window. - Sound popup readability - Sound level popup shown on quick level cycling now stays longer on screen, so
OFF/ON/LOW/MEDIUM/HIGHis easier to read. - Sound cycle consistency - Added guard against accidental ultra-fast repeated toggles during triple-click bursts, making sound-level stepping more stable.
- Cyrillic read fallback - Incoming
RU/UA/BYplus selectedSR/MKCyrillic text now has readable Latin fallback in UI (instead of disappearing characters), improving message readability on current fonts.