The big real-time systems now play like the Switch, plus a dialog/Options pass. Every group is individually toggleable via GMCM.
New
- Charge tools while moving — hold an upgraded Hoe/Watering Can while walking to charge its area effect like console, instead of rapid single uses. (Basic tools, Pickaxe and Axe unaffected.)
- Console slingshot aiming — move freely with a slingshot equipped; hold the tool button to draw and aim with the left stick, release to fire once. Switch-style direct aim, not Android's mirrored default.
- Drop blocker — no more instantly re-grabbing an item you just dropped; the game's own short pickup delay engages. Loot/harvest unaffected.
- Restored Options page + working zoom — the in-game Options page now has the console tool-hit-location checkboxes and a Zoom Level slider that actually moves the view; touch-only joypad options hide under a controller; the page scrolls far enough to reach the GMCM button.
Fixed
- Seeds/fertilizer show a single red/green target box instead of the touch-style screen-wide green map.
- The shop buy list holds its scroll position after a purchase (no jump to top / off-screen).
- Dialogue choice boxes open on the first option with a red outline + finger cursor instead of the yellow highlight.
Full history: docs/CHANGELOG.md