github sonofskywalker3/AndroidConsolizer v3.9.0
v3.9.0 — Console Parity: Big Systems

6 hours ago

The big real-time systems now play like the Switch, plus a dialog/Options pass. Every group is individually toggleable via GMCM.

New

  • Charge tools while moving — hold an upgraded Hoe/Watering Can while walking to charge its area effect like console, instead of rapid single uses. (Basic tools, Pickaxe and Axe unaffected.)
  • Console slingshot aiming — move freely with a slingshot equipped; hold the tool button to draw and aim with the left stick, release to fire once. Switch-style direct aim, not Android's mirrored default.
  • Drop blocker — no more instantly re-grabbing an item you just dropped; the game's own short pickup delay engages. Loot/harvest unaffected.
  • Restored Options page + working zoom — the in-game Options page now has the console tool-hit-location checkboxes and a Zoom Level slider that actually moves the view; touch-only joypad options hide under a controller; the page scrolls far enough to reach the GMCM button.

Fixed

  • Seeds/fertilizer show a single red/green target box instead of the touch-style screen-wide green map.
  • The shop buy list holds its scroll position after a purchase (no jump to top / off-screen).
  • Dialogue choice boxes open on the first option with a red outline + finger cursor instead of the yellow highlight.

Full history: docs/CHANGELOG.md

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