A big batch of console-parity fixes — the menus that still felt touch-only on a controller now behave like the Switch version. Each group is individually toggleable via GMCM.
Highlights
- Resizable toolbar (#27) — the Options → "Toolbar Slot Size" slider now actually resizes AC's 12-slot toolbar (icons and stack/quality numbers scale too), capped so the full row clears the energy bar. "Toolbar Padding" lifts it off the screen edge. Fixes the public "Can't resize the toolbar" report.
- Museum donations & rearranging with a controller (#18) — visible cursor, D-pad selection, A to donate, and full grid navigation while rearranging.
- Geode breaking feels like console (#19) — single A-press to crack, auto-selected geode with tooltip, and spatial navigation between geodes.
- Load Game & title screen cursors (#35, #17) — proper cursor and snap navigation, including scrolling and the delete-confirmation dialog.
- Adventurer's Guild kill list + multi-page mail (#39) — both navigable on a controller.
Also included
- Community Center bundle donation greys out ineligible items (#46)
- Dwarvish Translation Guide reward is learned instead of dumped in the bag (#71)
- Single-tile placement ghost for craftables (#68) and hold-A to craft continuously (#69)
- Dialogue answer boxes start on the first option (#22b)
- Trigger column-skip refinement on row switch (#54b)
- Investigated, no change: the Community Center "missed rewards" container works correctly on Android — it's the small vanilla giftbox sprite, easy to overlook (#47)
Rolls up the v3.7.1–v3.7.75 patch series.
Install: unzip into your SMAPI Mods folder. Requires SMAPI and (for config) the controller-enabled GMCM fork linked in the README.