github sofianeelhor/PKForge v3.2.0
PKForge 3.2.0: the Item Bank, the Pokéwalker and widgets

one hour ago

PKForge 3.2 is here: a new look for every menu, the Item Bank, a real Pokéwalker, home-screen widgets, many more ROM hacks, and a long list of fixes.

Highlights

  • Every menu redrawn in PKForge's painted style: the bag, Save data, the trainer card with pixel badges, the Hall of Fame, the Pokédex editor, the Day Care, pickers, Sort, the batch editor, presets and Evolve.
  • Item Bank: keep items across saves and generations, from the new Items tab in the Bank. Send them to any game that has them, or make items for any game family.
  • Pokéwalker: send a Poképark resident on walks counted by your phone's step counter (or by time on handhelds), with the Poké Radar, Dowsing, legal catches, EXP on the way home and HeartGold/SoulSilver sync.
  • Home-screen widgets: Pocket Pokéwalker, Partner Pokémon, Day Care egg, and a living Poképark where your residents walk, idle and sleep. Configure them in Settings › Home-screen widgets.
  • Transfers: a floor-warp portal when Pokémon go to the Bank or another game, and an evolution cinematic. Both follow the Animations setting.
  • Saves: a section listing every save, with named snapshots, compare, copy, convert for another emulator, and a Hall of Fame museum across all your playthroughs.
  • ROM hacks: new engines for Origin HeartGold, Elite Redux, Fire Red Extended, Crystal Advance Redux and Emerald Exceeded. New support for Recharged Yellow, Quetzal 9.1, Soul Gold and the pokeemerald-expansion family: Heart & Soul, Lazarus, Seaglass, Emerald Enhanced, Perfect Emerald, Lucid, Emerald Ex, Team Rocket Edition, Black Pearl and Fire Emerald. Each hack is detected precisely and shows its own art. A hack PKForge recognises but can't edit yet opens read-only under its own name.
  • More of your save:
    • the full trainer card, every currency the game keeps, and Mystery Gift cards;
    • Sword/Shield and Scarlet/Violet raids;
    • Legends: Arceus research;
    • the poffin and Pokéblock cases, and the Underground;
    • Zygarde Cells, Festival Plaza and Super Training;
    • Pal Park, e-Reader, and real eggs.
  • Bank: lock boxes, gather them in groups, compare two Pokémon, save .pk files to a folder, and opt-in Pokémon History so a Pokémon sent to an older game and back gets back what that game could not hold.
  • Your data: an optional PKForge folder that mirrors the Bank, the album and items as readable files, plus a one-file export and import between devices.
  • Emulators: My Boy!, My OldBoy! and PokeDaisy folders, Afterplay through an exported file, and Gamma OS / RG DS dual screens.

Fixes

  • Several sends from the Bank to the connected game no longer replace each other (#64).
  • Gen 1 and Gen 2 boxes (20 slots): moves are saved, and box management, multi-select and the Living Dex Autopilot no longer crash.
  • An Emerald save with a Battle Frontier recorded battle opens editable again (#22).
  • Legends: Z-A held items no longer close the app (#72). Luminescent Platinum Pokémon come back from the Bank unchanged (#33).
  • Pokémon moved to a Gen 6+ game are handled by that save's trainer.
  • An edited ability survives evolution.
  • Created and gifted Pokémon are registered in the Pokédex (#20).
  • ROM hack fixes:
    • IVs and moves past 621 are read and written correctly on expansion hacks;
    • held items on Radical Red and Unbound show and save as the right item;
    • Soul Gold's data is corrected;
    • hack saves are never written as the vanilla game.
  • Nicknames are checked against each game's characters; Japanese saves get full-width letters.
  • PKHeX updated: HeartGold/SoulSilver saves keep their game byte, FireRed/LeafGreen from Switch are recognised, and recent events are legal.
  • Smoother and lighter: cached box backgrounds, fewer repaints, animations on the display's refresh, and an opened save no longer stays in memory after you leave it.
  • Clearer messages: short notices at the top of the screen, and no internal IDs.

Thanks

Thanks to spritedmistery for the pixel art: the menu and Bank icons, the gift icons, the eggs and more.

Pull requests and fixes by gui-camargo (#59, #60), YoruDev-Ryland (#49, #50), s-elmer (#32), NewBarkTownKris (#70) and Zalno (#28), and everyone who sent saves and logs.

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