github sn4k3/UVtools v2.1.0

latest releases: v4.3.2, v4.3.1, v4.3.0...
3 years ago
  • (Add) Tool - Redraw model/supports: Redraw the model or supports with a set brightness.
    This requires an extra sliced file from same object but without any supports and raft, straight to the build plate.
  • (Add) Tool - Raft Relief:
    • Allow ignore a number of layer(s) to start only after that number, detault is 0
    • Allow set a pixel brightness for the operation, detault is 0
    • New "dimming" type, works like relief but instead of drill raft it set to a brightness level
  • (Add) Arch-x64 package (#104)
  • (Fix) A OS dependent startup crash when there's no primary screen set (#115)
  • (Fix) Tool - Re height: Able to cancel the job
  • (Fix) Unable to save "Calibration - Tolerance" profiles
  • (Change) Core: Move all operations code from LayerManager and Layer to it own Operation* class within a Execute method (Abstraction)
  • (Change) sh UVtools.sh to run independent UVtools instance first, if not found it will fallback to dotnet UVtools.dll
  • (Change) Compile and zip project with WSL to keep the +x (execute) attribute for linux and unix systems
  • (Change) MacOS builds are now packed as an application bundle (Auto-updater disabled for now)
  • (Remove) Universal package from builds/releases

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