github skyfloogle/red-viper v0.9.7

18 hours ago

This patch introduces anaglyph mode, render time emulation, and numerous bugfixes.
Render time emulation means that some in-game sequences run at the same speed they did on a real Virtual Boy, which no previous emulator has emulated accurately. This includes the Jack Bros. level transitions being as choppy as they originally were, so a toggle has been added to revert to the old behaviour. For more information, check out my write-up.

  • Added anaglyph mode, with configurable colours for each eye
    • 2DS users can configure a depth offset in anaglyph mode, as they have no depth slider
  • Add render time emulation, including a toggle to turn it off
  • Fix audio bug in Colony intro in Galactic Pinball
  • Fix various issues in the Game Boy emulator
  • Fix Red Alarm wireframe graphics drawing on top of UI
  • Add a hack for Jack Bros. to make the intro chime play at roughly the correct speed
  • Apply game fixes based on game ID rather than checksum, for better compatibility with ROM hacks
  • Increased frameskip aggressiveness to improve performance in Elevated Speed
  • Update software framebuffer more conservatively to improve performance in Waterworld and 3-D Tetris
  • Adjusted gamma correction for improved visibility
  • Fix D-Pad ABXY mirroring having an incorrect right input

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