github simplysnake/GrimDawn_mod v0.3.5
Grim Dawn VR 0.3.5 (test build)

4 hours ago

Test build. Install with GrimDawnVR-Setup-0.3.5.exe (or update from 0.3.0 – 0.3.3 when the launcher offers it).

Controllers in the headset

  • Your controllers are drawn in VR with SteamVR's own models (Index, Touch, Vive wands and others). F8 > Controllers turns them off.
  • A short notice shows when a controller stops being tracked (out of view, switched off, standby).

Head-tracked sound

  • Sounds stay in place when you turn your head: the game's listener now turns with the headset. F8 > Sound turns it off.

Player windows on your hand

  • Item tooltips show whole on the hand, including items at the bottom of the inventory (they used to be cut in two between the hand and the floating panel).
  • The bottom bar (skills, health and energy globes) is hidden while a menu is open, so it no longer shows behind windows and tooltips. F8 > Hand HUD > "Hide the bottom bar while a menu is open" brings it back.
  • The window on the hand keeps its size instead of jumping.

Notes

  • When a tooltip opens over where the bottom bar is, that part of it appears a moment (about 0.2 s) after the rest.
  • If the game freezes with the GPU hanging, please send %LOCALAPPDATA%\gdvr\gdvr.log.
  • From 0.3.0 or older: turn Detail Objects off in the game's graphics options while in VR (it can make the GPU hang with VR's wide view).

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