MatchZy v0.7.0
What's New?
Practice Mode
- Added
!rethrowcommand which rethrows player-specific last thrown grenade. - Added
!lastcommand which teleports the player to the last thrown grenade position - Added
!timercommand which starts a timer immediately and stops it when you type .timer again, telling you the duration of time - Added
!back <number>command which teleports you back to the provided position in your grenade history - Added
!throwindex <index> <optional index> <optional index>command which throws grenade of provided position(s) from your grenade thrown history. Example:!throwindex 1 2will throw your 1st and 2nd grenade.!throwindex 4 5 8 9will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay). - Added
!delay <delay_in_seconds>command which sets a delay on your last grenade. This is only used when using .rethrow or .throwindex - Added
!lastindexcommand which prints index (position) number of your last thrown grenade. - Added grenade-specific rethrow commands like
!rethrowsmoke,!rethrownade,!rethrowflash,!rethrowmolotovand!rethrowdecoy - Grenades fly-time added. For example, on throwing a grenade, you'll get the message in chat: Flash thrown by WD- took 1.62s to detonate
Match Mode
- Fixed
.stayand.switchnot working in in side-selection phase after CS2's Arms Race update. - Added
!forcereadycommand which force-readies player's team (Currently works only in match setup using JSON/Get5, based on the value ofmin_players_to_ready) - Improved
get5_statuscommand, which will now display propergamestateandmatchidwhen a match is loaded using JSON/Get5 (Thanks to @The0mikkel)
Coach
- Coaches will now die immediately after freeze-time ends, solving the problem of coach blocking players for 1-2 seconds.