The game comes built: the installer only needs your own Burnout Revenge disc image (the European or the American release, see SETUP.md).
Windows: download Burnout_Revenge_Installer-win-amd64.exe and run it.
Linux: download Burnout_Revenge_Installer-x86_64.AppImage, then
chmod +x Burnout_Revenge_Installer-x86_64.AppImage
./Burnout_Revenge_Installer-x86_64.AppImageRun the installer again over an installed copy to update it; your settings are kept.
Android (arm64, Adreno or Mali): install Burnout_Revenge-android-arm64.apk. It opens as the installer: pick your disc image. A Mesa Turnip driver .zip is optional, for Adreno phones whose own driver misbehaves. This release is signed with a fixed key: uninstall an earlier build once, and later ones install over it, keeping your saves.
macOS (Apple silicon): download Burnout_Revenge_Installer-macos-arm64.zip, unzip it and run the app inside. It puts Burnout Revenge.app in ~/Applications, so the game starts from Launchpad or Spotlight. The app is signed ad hoc, so macOS stops it the first time it is opened after a download; allow it under System Settings, Privacy & Security, Open Anyway. The installed game logs to ~/Library/Logs/xerenge-burnout/.
Online play works out of the box - the installer points at the server (94639.snk.wtf), where everyone plays together; there is nothing to set up. An install from before the server is moved to it when the installer runs over it.
What's new in 0.4.8:
- Settings in the game: Driver Details > Settings has GRAPHICS, HACKS and DEBUG pages next to the sound rows - the installer's options as the game's own rows, kept in
xerenge.conf. Bloom, motion blur, anti-aliasing and sharpening change at once; for the rest, leaving Settings offers to restart the game (A restarts it, B keeps playing). The European release also gets a Language row there. - A real launcher instead of scripts:
Burnout Revenge.exeon Windows,burnout_revengeon Linux and macOS, beside the installed game - it readsxerenge.confand starts the game. Steam users: the oldBurnout Revenge.cmd/burnout-revengeare gone; add the new launcher to Steam as a non-Steam game instead (GitHub #26). - Xbox Live and Burnout Clips connect in seconds again, not after 2 minutes (GitHub #24).
- EA Trax no longer goes silent after skipping a challenge-complete, rank-up or signature takedown video (GitHub #29).
- GRAPHICS in the pause menu: the race's Options get bloom, motion blur, sharpening and anti-aliasing, changed without leaving the race.
- News: the game's News screen shows the latest Xerenge release's notes.
- Debug > RenderDoc: off hides RenderDoc's "Capturing Vulkan" overlay where RenderDoc is installed, e.g. on a Steam Deck (GitHub #31).
- Online: a player joining a game hosted through another server is told about it before the host invites them (GitHub #34).