github shipa-2/Xerenge v0.4.7
0.4.7

4 days ago

The game comes built: the installer only needs your own Burnout Revenge disc image (the European or the American release, see SETUP.md).

Windows: download Burnout_Revenge_Installer-win-amd64.exe and run it.

Linux: download Burnout_Revenge_Installer-x86_64.AppImage, then

chmod +x Burnout_Revenge_Installer-x86_64.AppImage
./Burnout_Revenge_Installer-x86_64.AppImage

Run the installer again over an installed copy to update it; your settings are kept.

Android (arm64, Adreno or Mali): install Burnout_Revenge-android-arm64.apk. It opens as the installer: pick your disc image. A Mesa Turnip driver .zip is optional, for Adreno phones whose own driver misbehaves. This release is signed with a fixed key: uninstall an earlier build once, and later ones install over it, keeping your saves.

macOS (Apple silicon): download Burnout_Revenge_Installer-macos-arm64.zip, unzip it and run the app inside. It puts Burnout Revenge.app in ~/Applications, so the game starts from Launchpad or Spotlight. The app is signed ad hoc, so macOS stops it the first time it is opened after a download; allow it under System Settings, Privacy & Security, Open Anyway. The installed game logs to ~/Library/Logs/xerenge-burnout/. An Intel build is on the way, held up only by a long CI queue for that runner - it'll follow in a later release.

Online play works out of the box - the installer points at the server (94639.snk.wtf), where everyone plays together; there is nothing to set up. If the "Server address" field on the installer's Network tab is empty (an install from an older version), put 94639.snk.wtf there.

What's new in 0.4.7:

  • The American release is supported (GitHub #21, thanks to its author): the installer takes either disc image. Ultrawide and the logo skip work on both.
  • Online with three players and more (GitHub #19): the third player no longer drops everyone or hangs on "Returning from game"; a host leaving closes the game for all.
  • Burnout Clips online: clips are shared to the server, and the Top 20 and the recent players' clips show them. Clip thumbnails are still black.
  • Mali and other phones without BC textures (GitHub #20, #22): re-encoded ETC2 textures are cached on disk, and "Textures as ETC2" in the installer prepares all of them ahead - no more stutter while textures are re-encoded in a race.
  • Vertex cache fixes and draws finished on the worker thread (GitHub #15, #16, thanks to xenophobentx).
  • plume is the default renderer; music plays in Replay after a race.

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